CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomActiveSound.cpp ファイル
#include "Atom/AtomActiveSound.h"
#include "EngineDefines.h"
#include "Misc/App.h"
#include "Async/Async.h"
#include "CriWare.h"
#include "Atom/AtomThread.h"
#include "Atom/AtomRuntime.h"
#include "Atom/AtomComponent.h"
#include "Atom/AtomSoundClass.h"
#include "Atom/AtomSoundCue.h"
#include "Atom/AtomSoundWave.h"
#include "Atom/AtomRack.h"
#include "Atom/AtomDebug.h"
#include "Atom/AtomTraceUtil.h"
#include "Atom/Mixer/AtomMixerPlayer.h"

関数

FAutoConsoleVariableRef CVarAtomInitializeFocusFactorOnFirstUpdateCVar (TEXT("atom.FocusData.InitializeFocusFactorOnFirstUpdate"), AtomInitializeFocusFactorOnFirstUpdateCVar, TEXT("0: Disabled, 1: Enabled (default)"), ECVF_Default)
FAutoConsoleVariableRef CVarAtomOcclusionEnabled (TEXT("atom.DisableOcclusion"), AtomOcclusionDisabledCvar, TEXT("Disables (1) or enables (0) Atom sound occlusion.\n"), ECVF_Default)
FAutoConsoleVariableRef CVarGatherInteriorDataFromIAtomActiveSoundUpdate (TEXT("atom.InteriorData.UseIAtomActiveSoundUpdate"), GatherInteriorDataFromIAtomActiveSoundUpdateCVar, TEXT("0: Disabled, 1: Enabled (default)"), ECVF_Default)
FArchive & operator<< (FArchive &Ar, FAtomActiveSound *ActiveSound)

変数

static int32 AtomInitializeFocusFactorOnFirstUpdateCVar = 1
static int32 AtomOcclusionDisabledCvar = 0
static int32 GatherInteriorDataFromIAtomActiveSoundUpdateCVar = 1

関数詳解

◆ CVarAtomInitializeFocusFactorOnFirstUpdateCVar()

FAutoConsoleVariableRef CVarAtomInitializeFocusFactorOnFirstUpdateCVar ( TEXT("atom.FocusData.InitializeFocusFactorOnFirstUpdate") ,
AtomInitializeFocusFactorOnFirstUpdateCVar ,
TEXT("0: Disabled, 1: Enabled (default)") ,
ECVF_Default  )

◆ CVarAtomOcclusionEnabled()

FAutoConsoleVariableRef CVarAtomOcclusionEnabled ( TEXT("atom.DisableOcclusion") ,
AtomOcclusionDisabledCvar ,
TEXT("Disables (1) or enables (0) Atom sound occlusion.\n") ,
ECVF_Default  )

◆ CVarGatherInteriorDataFromIAtomActiveSoundUpdate()

FAutoConsoleVariableRef CVarGatherInteriorDataFromIAtomActiveSoundUpdate ( TEXT("atom.InteriorData.UseIAtomActiveSoundUpdate") ,
GatherInteriorDataFromIAtomActiveSoundUpdateCVar ,
TEXT("0: Disabled, 1: Enabled (default)") ,
ECVF_Default  )

◆ operator<<()

FArchive & operator<< ( FArchive & Ar,
FAtomActiveSound * ActiveSound )

Friend archive function used for serialization.

変数詳解

◆ AtomInitializeFocusFactorOnFirstUpdateCVar

int32 AtomInitializeFocusFactorOnFirstUpdateCVar = 1
static

◆ AtomOcclusionDisabledCvar

int32 AtomOcclusionDisabledCvar = 0
static

◆ GatherInteriorDataFromIAtomActiveSoundUpdateCVar

int32 GatherInteriorDataFromIAtomActiveSoundUpdateCVar = 1
static