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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "AtomAmbientSoundDetails.h"#include "Containers/Array.h"#include "Containers/UnrealString.h"#include "Delegates/Delegate.h"#include "DetailCategoryBuilder.h"#include "DetailLayoutBuilder.h"#include "DetailWidgetRow.h"#include "Editor.h"#include "Editor/EditorEngine.h"#include "Framework/Commands/UIAction.h"#include "Framework/MultiBox/MultiBoxBuilder.h"#include "Internationalization/Internationalization.h"#include "Internationalization/Text.h"#include "Layout/Margin.h"#include "Misc/AssertionMacros.h"#include "Misc/Attribute.h"#include "SlotBase.h"#include "Subsystems/AssetEditorSubsystem.h"#include "Templates/Casts.h"#include "Textures/SlateIcon.h"#include "Types/SlateEnums.h"#include "UObject/NameTypes.h"#include "UObject/Object.h"#include "UObject/ObjectMacros.h"#include "UObject/ObjectPtr.h"#include "UObject/Package.h"#include "UObject/UObjectGlobals.h"#include "Widgets/DeclarativeSyntaxSupport.h"#include "Widgets/Input/SButton.h"#include "Widgets/Input/SComboButton.h"#include "Widgets/SBoxPanel.h"#include "Widgets/Text/STextBlock.h"#include "CriWareEditor.h"#include "Atom/AtomComponent.h"#include "Atom/AtomAmbientSound.h"#include "Atom/AtomSoundCue.h"#include "Atom/AtomSoundWave.h"マクロ定義 | |
| #define | LOCTEXT_NAMESPACE "AtomAmbientSoundDetails" |
| #define LOCTEXT_NAMESPACE "AtomAmbientSoundDetails" |