CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomAmbientSoundDetails.cpp ファイル
#include "AtomAmbientSoundDetails.h"
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Editor.h"
#include "Editor/EditorEngine.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "Layout/Margin.h"
#include "Misc/AssertionMacros.h"
#include "Misc/Attribute.h"
#include "SlotBase.h"
#include "Subsystems/AssetEditorSubsystem.h"
#include "Templates/Casts.h"
#include "Textures/SlateIcon.h"
#include "Types/SlateEnums.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/Package.h"
#include "UObject/UObjectGlobals.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#include "CriWareEditor.h"
#include "Atom/AtomComponent.h"
#include "Atom/AtomAmbientSound.h"
#include "Atom/AtomSoundCue.h"
#include "Atom/AtomSoundWave.h"

マクロ定義

#define LOCTEXT_NAMESPACE   "AtomAmbientSoundDetails"

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomAmbientSoundDetails"