CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomChannelLevelMatrixCustomization.cpp ファイル
#include "AtomChannelLevelMatrixCustomization.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailChildrenBuilder.h"
#include "IDetailPropertyRow.h"
#include "IDetailGroup.h"
#include "DetailCategoryBuilder.h"
#include "Widgets/Layout/SUniformGridPanel.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Input/SNumericEntryBox.h"
#include "CriWare.h"
#include "Atom/AtomRuntime.h"
#include "Atom/Effects/AtomBusEffectMatrix.h"

マクロ定義

#define LOCTEXT_NAMESPACE   "AtomChannelLevelMatrixDetailsInspector"

関数

FAtomChannelLevelMatrixGetLevelMatrixFromPropertyHandle (TSharedPtr< IPropertyHandle > Handle)

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomChannelLevelMatrixDetailsInspector"

関数詳解

◆ GetLevelMatrixFromPropertyHandle()

FAtomChannelLevelMatrix * GetLevelMatrixFromPropertyHandle ( TSharedPtr< IPropertyHandle > Handle)