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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "Atom/AtomDebug.h"#include "CanvasTypes.h"#include "Components/AudioComponent.h"#include "DrawDebugHelpers.h"#include "Engine/Font.h"#include "Engine/World.h"#include "Engine/Canvas.h"#include "Engine/ViewportStatsSubsystem.h"#include "GameFramework/GameUserSettings.h"#include "HAL/IConsoleManager.h"#include "Misc/CommandLine.h"#include "Misc/ConfigCacheIni.h"#include "Misc/Parse.h"#include "Serialization/Archive.h"#include "UnrealEngine.h"#include "CriWareCoreSettings.h"#include "CriWare.h"#include "Atom/Atom.h"#include "Atom/AtomRuntime.h"#include "Atom/AtomRuntimeManager.h"#include "Atom/AtomRack.h"#include "Atom/AtomBus.h"#include "Atom/AtomBusEffectPreset.h"#include "Atom/AtomAisacPatch.h"#include "Atom/AtomActiveSound.h"#include "Atom/AtomVirtualLoop.h"#include "Atom/AtomAttenuation.h"#include "Atom/AtomSoundClass.h"#include "Atom/AtomSoundCue.h"#include "Atom/AtomSoundWave.h"#include "Atom/AtomConcurrency.h"#include "Atom/AtomWaveBank.h"#include "Atom/AtomCueSheet.h"#include "Atom/AtomWavePlayer.h"#include "Atom/Modulation/AtomModulationSystem.h"