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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "AtomEditorStyle.h"#include "Interfaces/IPluginManager.h"#include "Brushes/SlateBorderBrush.h"#include "Brushes/SlateBoxBrush.h"#include "Brushes/SlateImageBrush.h"#include "Fonts/SlateFontInfo.h"#include "Math/Vector2D.h"#include "Misc/Paths.h"#include "Styling/SlateStyleRegistry.h"#include "Styling/SlateTypes.h"#include "Styling/CoreStyle.h"マクロ定義 | |
| #define | BORDER_BRUSH(RelativePath, ...) |
| #define | BOX_BRUSH(RelativePath, ...) |
| #define | DEFAULT_FONT(...) |
| #define | IMAGE_BRUSH(RelativePath, ...) |
| #define | IMAGE_BRUSH_SVG(RelativePath, ...) |
| #define | SET_ATOM_ICON(CLASS_NAME, ICON_NAME) |
| #define | SET_ATOM_ICON_SIMPLE(CLASS_NAME) |
| #define | SET_ATOM_ICON_SVG(CLASS_NAME, ICON_NAME) |
| #define | SET_ATOM_ICON_SVG_SIMPLE(CLASS_NAME) |
| #define | SET_ATOM_UE_ICON(CLASS_NAME, ICON_NAME) |
| #define | SET_ATOM_UE_ICON_SIMPLE(CLASS_NAME) |
| #define | SET_ATOM_UE_ICON_SVG(CLASS_NAME, ICON_NAME) |
| #define | SET_ATOM_UE_ICON_SVG_SIMPLE(CLASS_NAME) |
| #define | UE_IMAGE_BRUSH(RelativePath, ...) |
| #define BORDER_BRUSH | ( | RelativePath, | |
| ... ) |
| #define BOX_BRUSH | ( | RelativePath, | |
| ... ) |
| #define DEFAULT_FONT | ( | ... | ) |
| #define IMAGE_BRUSH | ( | RelativePath, | |
| ... ) |
| #define IMAGE_BRUSH_SVG | ( | RelativePath, | |
| ... ) |
| #define SET_ATOM_ICON | ( | CLASS_NAME, | |
| ICON_NAME ) |
| #define SET_ATOM_ICON_SIMPLE | ( | CLASS_NAME | ) |
| #define SET_ATOM_ICON_SVG | ( | CLASS_NAME, | |
| ICON_NAME ) |
| #define SET_ATOM_ICON_SVG_SIMPLE | ( | CLASS_NAME | ) |
| #define SET_ATOM_UE_ICON | ( | CLASS_NAME, | |
| ICON_NAME ) |
| #define SET_ATOM_UE_ICON_SIMPLE | ( | CLASS_NAME | ) |
| #define SET_ATOM_UE_ICON_SVG | ( | CLASS_NAME, | |
| ICON_NAME ) |
| #define SET_ATOM_UE_ICON_SVG_SIMPLE | ( | CLASS_NAME | ) |
| #define UE_IMAGE_BRUSH | ( | RelativePath, | |
| ... ) |