CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomModulation.cpp ファイル
#include "Atom/Modulation/AtomModulation.h"
#include "Containers/Map.h"
#include "UObject/Object.h"
#include "Atom/AtomRuntime.h"
#include "Atom/AtomRuntimeManager.h"
#include "Atom/Modulation/AtomModulationLogs.h"
#include "Atom/Modulation/AtomModulationSystem.h"
#include <UE_INLINE_GENERATED_CPP_BY_NAME(AtomModulation)>

クラス

class  Atom::ModulationInterfacePrivate::FModulationParameterRegistry

名前空間

namespace  Atom
namespace  Atom::ModulationInterfacePrivate
namespace  Atom::ModulationPrivate

関数

FModulatorHandleId Atom::CreateModulatorHandleId ()
 DEFINE_LOG_CATEGORY (LogAtomModulation)
const FModulationParameterAtom::GetDefaultModulationParameter ()
const FModulationParameterAtom::GetModulationParameterPtr (FName InName)
bool Atom::IsModulationParameterRegistered (FName InName)
void Atom::IterateOverAllModulationSystems (TFunctionRef< void(AtomModulation::FAtomModulationSystem &)> InFunction)
void Atom::RegisterModulationParameter (FName InName, FModulationParameter &&InParameter)
void Atom::UnregisterAllModulationParameters ()
bool Atom::UnregisterModulationParameter (FName InName)

変数

static const FModulationParameter Atom::ModulationPrivate::DefaultParameter = { }
static std::atomic< FModulatorHandleIdAtom::ModulationPrivate::NextHandleId = INDEX_NONE
class Atom::ModulationInterfacePrivate::FModulationParameterRegistry Atom::ModulationInterfacePrivate::ParameterRegistry

関数詳解

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogAtomModulation )