CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomRackEditorToolkit.cpp ファイル
#include "AtomRackEditorToolkit.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetToolsModule.h"
#include "EdGraph/EdGraph.h"
#include "Editor.h"
#include "GraphEditor.h"
#include "GraphEditAction.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Editor/PropertyEditor/Public/PropertyEditorModule.h"
#include "Editor/PropertyEditor/Public/IDetailsView.h"
#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h"
#include "Framework/Commands/GenericCommands.h"
#include "Framework/Docking/TabManager.h"
#include "IAssetTools.h"
#include "ScopedTransaction.h"
#include "Toolkits/IToolkitHost.h"
#include "UObject/Package.h"
#include "Widgets/Docking/SDockTab.h"
#include "Atom/AtomRack.h"
#include "CriWareCoreEditorPrivate.h"
#include "Factories/AtomRackFactory.h"
#include "Graphs/AtomRackGraph.h"
#include "Graphs/AtomRackGraphNode.h"
#include "Graphs/AtomRackGraphSchema.h"
#include "Widgets/SAtomRackActionMenu.h"

クラス

class  SAtomRackGraphEditor

名前空間

namespace  AtomRackEditorToolkit

マクロ定義

#define LOCTEXT_NAMESPACE   "AtomRackEditorToolkit"

関数

static const FName AtomRackEditorToolkit::AppIdentifier ("AtomRackEditorApp")
 DEFINE_LOG_CATEGORY_STATIC (LogAtomRackEditor, Log, All)
static const FName AtomRackEditorToolkit::DetailsTabId ("Details")
static const FName AtomRackEditorToolkit::EffectEditorTabId ("EffectEditor")
static const FName AtomRackEditorToolkit::GraphCanvasTabId ("GraphCanvas")

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomRackEditorToolkit"

関数詳解

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogAtomRackEditor ,
Log ,
All  )