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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "AtomRackEditorToolkit.h"#include "AssetRegistry/AssetRegistryModule.h"#include "AssetToolsModule.h"#include "EdGraph/EdGraph.h"#include "Editor.h"#include "GraphEditor.h"#include "GraphEditAction.h"#include "Kismet2/BlueprintEditorUtils.h"#include "Editor/PropertyEditor/Public/PropertyEditorModule.h"#include "Editor/PropertyEditor/Public/IDetailsView.h"#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h"#include "Framework/Commands/GenericCommands.h"#include "Framework/Docking/TabManager.h"#include "IAssetTools.h"#include "ScopedTransaction.h"#include "Toolkits/IToolkitHost.h"#include "UObject/Package.h"#include "Widgets/Docking/SDockTab.h"#include "Atom/AtomRack.h"#include "CriWareCoreEditorPrivate.h"#include "Factories/AtomRackFactory.h"#include "Graphs/AtomRackGraph.h"#include "Graphs/AtomRackGraphNode.h"#include "Graphs/AtomRackGraphSchema.h"#include "Widgets/SAtomRackActionMenu.h"クラス | |
| class | SAtomRackGraphEditor |
名前空間 | |
| namespace | AtomRackEditorToolkit |
マクロ定義 | |
| #define | LOCTEXT_NAMESPACE "AtomRackEditorToolkit" |
関数 | |
| static const FName | AtomRackEditorToolkit::AppIdentifier ("AtomRackEditorApp") |
| DEFINE_LOG_CATEGORY_STATIC (LogAtomRackEditor, Log, All) | |
| static const FName | AtomRackEditorToolkit::DetailsTabId ("Details") |
| static const FName | AtomRackEditorToolkit::EffectEditorTabId ("EffectEditor") |
| static const FName | AtomRackEditorToolkit::GraphCanvasTabId ("GraphCanvas") |
| #define LOCTEXT_NAMESPACE "AtomRackEditorToolkit" |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogAtomRackEditor | , |
| Log | , | ||
| All | ) |