CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomSoundBank.cpp ファイル
#include "Atom/AtomSoundBank.h"
#include "EditorFramework/AssetImportData.h"
#include "Misc/CommandLine.h"
#include "Interfaces/ITargetPlatform.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
#include "CriWare.h"
#include "CriWareCorePrivate.h"
#include "CriWareCoreSettings.h"
#include "CriWarePlatformUtils.h"
#include "Atom/AtomRuntimeManager.h"
#include "Atom/AtomCustomVersion.h"

マクロ定義

#define ATOM_TRACE_SOUND_SERIALIZE   0
#define LOCTEXT_NAMESPACE   "AtomSoundBank"

関数

FAutoConsoleVariableRef CVarAtomForceNonStreamingSoundInEditor (TEXT("atom.editor.ForceAtomNonStreaming"), ForceAtomNonStreamingInEditorCVar,, ECVF_Default)
FAutoConsoleVariableRef CVarAtomSoundBankDefaultLoadingBehavior (TEXT("atom.streamcache.AtomSoundBankDefaultLoadingBehavior"), AtomSoundBankDefaultLoadingBehaviorCVar, TEXT("0: Default (load on demand), 1: Retain audio data on load, 2: prime audio data on load, 3: load on demand (No audio data is loaded until a UAtomSoundBank is played or primed)."), ECVF_Default)

変数

static int32 AtomSoundBankDefaultLoadingBehaviorCVar = 0
static int32 ForceAtomNonStreamingInEditorCVar = 0

マクロ定義詳解

◆ ATOM_TRACE_SOUND_SERIALIZE

#define ATOM_TRACE_SOUND_SERIALIZE   0

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomSoundBank"

関数詳解

◆ CVarAtomForceNonStreamingSoundInEditor()

FAutoConsoleVariableRef CVarAtomForceNonStreamingSoundInEditor ( TEXT("atom.editor.ForceAtomNonStreaming") ,
ForceAtomNonStreamingInEditorCVar ,
ECVF_Default  )

◆ CVarAtomSoundBankDefaultLoadingBehavior()

FAutoConsoleVariableRef CVarAtomSoundBankDefaultLoadingBehavior ( TEXT("atom.streamcache.AtomSoundBankDefaultLoadingBehavior") ,
AtomSoundBankDefaultLoadingBehaviorCVar ,
TEXT("0: Default (load on demand), 1: Retain audio data on load, 2: prime audio data on load, 3: load on demand (No audio data is loaded until a UAtomSoundBank is played or primed).") ,
ECVF_Default  )

変数詳解

◆ AtomSoundBankDefaultLoadingBehaviorCVar

int32 AtomSoundBankDefaultLoadingBehaviorCVar = 0
static

◆ ForceAtomNonStreamingInEditorCVar

int32 ForceAtomNonStreamingInEditorCVar = 0
static