|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
#include "Atom/AtomSoundBank.h"#include "EditorFramework/AssetImportData.h"#include "Misc/CommandLine.h"#include "Interfaces/ITargetPlatform.h"#include "Interfaces/ITargetPlatformManagerModule.h"#include "CriWare.h"#include "CriWareCorePrivate.h"#include "CriWareCoreSettings.h"#include "CriWarePlatformUtils.h"#include "Atom/AtomRuntimeManager.h"#include "Atom/AtomCustomVersion.h"マクロ定義 | |
| #define | ATOM_TRACE_SOUND_SERIALIZE 0 |
| #define | LOCTEXT_NAMESPACE "AtomSoundBank" |
関数 | |
| FAutoConsoleVariableRef | CVarAtomForceNonStreamingSoundInEditor (TEXT("atom.editor.ForceAtomNonStreaming"), ForceAtomNonStreamingInEditorCVar,, ECVF_Default) |
| FAutoConsoleVariableRef | CVarAtomSoundBankDefaultLoadingBehavior (TEXT("atom.streamcache.AtomSoundBankDefaultLoadingBehavior"), AtomSoundBankDefaultLoadingBehaviorCVar, TEXT("0: Default (load on demand), 1: Retain audio data on load, 2: prime audio data on load, 3: load on demand (No audio data is loaded until a UAtomSoundBank is played or primed)."), ECVF_Default) |
変数 | |
| static int32 | AtomSoundBankDefaultLoadingBehaviorCVar = 0 |
| static int32 | ForceAtomNonStreamingInEditorCVar = 0 |
| #define ATOM_TRACE_SOUND_SERIALIZE 0 |
| #define LOCTEXT_NAMESPACE "AtomSoundBank" |
| FAutoConsoleVariableRef CVarAtomForceNonStreamingSoundInEditor | ( | TEXT("atom.editor.ForceAtomNonStreaming") | , |
| ForceAtomNonStreamingInEditorCVar | , | ||
| ECVF_Default | ) |
| FAutoConsoleVariableRef CVarAtomSoundBankDefaultLoadingBehavior | ( | TEXT("atom.streamcache.AtomSoundBankDefaultLoadingBehavior") | , |
| AtomSoundBankDefaultLoadingBehaviorCVar | , | ||
| TEXT("0: Default (load on demand), 1: Retain audio data on load, 2: prime audio data on load, 3: load on demand (No audio data is loaded until a UAtomSoundBank is played or primed).") | , | ||
| ECVF_Default | ) |
|
static |
|
static |