|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
#include "AtomSoundClassEditorToolkit.h"#include "Modules/ModuleManager.h"#include "Styling/AppStyle.h"#include "EdGraph/EdGraph.h"#include "Editor.h"#include "EngineAnalytics.h"#include "PropertyEditorModule.h"#include "IDetailsView.h"#include "AssetRegistry/AssetRegistryModule.h"#include "WorkspaceMenuStructureModule.h"#include "Kismet2/BlueprintEditorUtils.h"#include "ScopedTransaction.h"#include "Widgets/Docking/SDockTab.h"#include "Framework/Application/SlateApplication.h"#include "Framework/Commands/GenericCommands.h"#include "Framework/MultiBox/MultiBoxBuilder.h"#include "AssetToolsModule.h"#include "IAssetTools.h"#include "UObject/Package.h"#include "UObject/UObjectIterator.h"#include "Atom/AtomDebug.h"#include "Atom/AtomRuntimeManager.h"#include "Atom/AtomSoundClass.h"#include "CriWareCoreEditorModule.h"#include "Factories/AtomSoundClassFactory.h"#include "Graphs/AtomSoundClassGraph.h"#include "Graphs/AtomSoundClassGraphNode.h"#include "Graphs/AtomSoundClassGraphSchema.h"#include "Widgets/SAtomSoundClassActionMenu.h"#include "Models/AtomSoundClassEditorCommands.h"マクロ定義 | |
| #define | LOCTEXT_NAMESPACE "AtomSoundClassEditorToolkit" |
関数 | |
| DEFINE_LOG_CATEGORY_STATIC (LogAtomSoundClassEditor, Log, All) | |
| #define LOCTEXT_NAMESPACE "AtomSoundClassEditorToolkit" |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogAtomSoundClassEditor | , |
| Log | , | ||
| All | ) |