CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomSoundClassEditorToolkit.cpp ファイル
#include "AtomSoundClassEditorToolkit.h"
#include "Modules/ModuleManager.h"
#include "Styling/AppStyle.h"
#include "EdGraph/EdGraph.h"
#include "Editor.h"
#include "EngineAnalytics.h"
#include "PropertyEditorModule.h"
#include "IDetailsView.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "WorkspaceMenuStructureModule.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "ScopedTransaction.h"
#include "Widgets/Docking/SDockTab.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Commands/GenericCommands.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "AssetToolsModule.h"
#include "IAssetTools.h"
#include "UObject/Package.h"
#include "UObject/UObjectIterator.h"
#include "Atom/AtomDebug.h"
#include "Atom/AtomRuntimeManager.h"
#include "Atom/AtomSoundClass.h"
#include "CriWareCoreEditorModule.h"
#include "Factories/AtomSoundClassFactory.h"
#include "Graphs/AtomSoundClassGraph.h"
#include "Graphs/AtomSoundClassGraphNode.h"
#include "Graphs/AtomSoundClassGraphSchema.h"
#include "Widgets/SAtomSoundClassActionMenu.h"
#include "Models/AtomSoundClassEditorCommands.h"

マクロ定義

#define LOCTEXT_NAMESPACE   "AtomSoundClassEditorToolkit"

関数

 DEFINE_LOG_CATEGORY_STATIC (LogAtomSoundClassEditor, Log, All)

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomSoundClassEditorToolkit"

関数詳解

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogAtomSoundClassEditor ,
Log ,
All  )