CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomSynthComponent.h ファイル
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "UObject/ObjectMacros.h"
#include "Components/SceneComponent.h"
#include "Atom/Interfaces/IAtomComponentExtension.h"
#include "Atom/AtomSoundWaveProcedural.h"
#include "Atom/AtomComponent.h"
#include "Atom/AtomSoundGenerator.h"
#include "CriWareApi.h"
#include "AtomSynthComponent.generated.h"

クラス

class  UAtomSynthComponent
class  UAtomSynthSound

関数

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnAtomSynthEnvelopeValue, const float, EnvelopeValue)
 DECLARE_MULTICAST_DELEGATE_TwoParams (FOnAtomSynthEnvelopeValueNative, const class UAtomComponent *, const float)

関数詳解

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FOnAtomSynthEnvelopeValue ,
const float ,
EnvelopeValue  )

Called by a synth component and returns the sound's envelope value (using an envelope follower in the audio renderer).

◆ DECLARE_MULTICAST_DELEGATE_TwoParams()

DECLARE_MULTICAST_DELEGATE_TwoParams ( FOnAtomSynthEnvelopeValueNative ,
const class UAtomComponent * ,
const float  )

shadow delegate declaration for above