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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "Atom/AtomVirtualLoop.h"#include "Atom/AtomActiveSound.h"#include "Atom/AtomDebug.h"#include "Atom/AtomRuntime.h"#include "Atom/AtomSoundBase.h"関数 | |
| FAutoConsoleVariableRef | CVarAtomVirtualLoopsEnabled (TEXT("atom.VirtualLoops.Enabled"), bAtomVirtualLoopsEnabledCVar, TEXT("Enables or disables whether virtualizing is supported for audio loops.\n"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarAtomVirtualLoopsForceUpdateListenerMoveDistance (TEXT("atom.VirtualLoops.ForceUpdateListenerMoveDistance"), AtomVirtualLoopsForceUpdateListenerMoveDistanceCVar, TEXT("Sets distance threshold required to force an update on virtualized sounds to check for if listener moves in a single frame over the given distance.\n"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarAtomVirtualLoopsPerfDistance (TEXT("atom.VirtualLoops.PerfDistance"), AtomVirtualLoopsPerfDistanceCVar, TEXT("Sets virtual loop distance to scale update rate between min and max beyond max audible distance of sound.\n"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarAtomVirtualLoopsUpdateRateMax (TEXT("atom.VirtualLoops.UpdateRate.Max"), AtomVirtualLoopsUpdateRateMaxCVar, TEXT("Sets maximum rate to check if sound becomes audible again (at beyond sound's max audible distance + perf scaling distance).\n"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarAtomVirtualLoopsUpdateRateMin (TEXT("atom.VirtualLoops.UpdateRate.Min"), AtomVirtualLoopsUpdateRateMinCVar, TEXT("Sets minimum rate to check if sound becomes audible again at sound's max audible distance.\n"), ECVF_Default) |
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| static float | AtomVirtualLoopsForceUpdateListenerMoveDistanceCVar = 2500.0f |
| static float | AtomVirtualLoopsPerfDistanceCVar = 15000.0f |
| static float | AtomVirtualLoopsUpdateRateMaxCVar = 3.0f |
| static float | AtomVirtualLoopsUpdateRateMinCVar = 0.1f |
| static int32 | bAtomVirtualLoopsEnabledCVar = 1 |
| FAutoConsoleVariableRef CVarAtomVirtualLoopsEnabled | ( | TEXT("atom.VirtualLoops.Enabled") | , |
| bAtomVirtualLoopsEnabledCVar | , | ||
| TEXT("Enables or disables whether virtualizing is supported for audio loops.\n") | , | ||
| ECVF_Default | ) |
| FAutoConsoleVariableRef CVarAtomVirtualLoopsForceUpdateListenerMoveDistance | ( | TEXT("atom.VirtualLoops.ForceUpdateListenerMoveDistance") | , |
| AtomVirtualLoopsForceUpdateListenerMoveDistanceCVar | , | ||
| TEXT("Sets distance threshold required to force an update on virtualized sounds to check for if listener moves in a single frame over the given distance.\n") | , | ||
| ECVF_Default | ) |
| FAutoConsoleVariableRef CVarAtomVirtualLoopsPerfDistance | ( | TEXT("atom.VirtualLoops.PerfDistance") | , |
| AtomVirtualLoopsPerfDistanceCVar | , | ||
| TEXT("Sets virtual loop distance to scale update rate between min and max beyond max audible distance of sound.\n") | , | ||
| ECVF_Default | ) |
| FAutoConsoleVariableRef CVarAtomVirtualLoopsUpdateRateMax | ( | TEXT("atom.VirtualLoops.UpdateRate.Max") | , |
| AtomVirtualLoopsUpdateRateMaxCVar | , | ||
| TEXT("Sets maximum rate to check if sound becomes audible again (at beyond sound's max audible distance + perf scaling distance).\n") | , | ||
| ECVF_Default | ) |
| FAutoConsoleVariableRef CVarAtomVirtualLoopsUpdateRateMin | ( | TEXT("atom.VirtualLoops.UpdateRate.Min") | , |
| AtomVirtualLoopsUpdateRateMinCVar | , | ||
| TEXT("Sets minimum rate to check if sound becomes audible again at sound's max audible distance.\n") | , | ||
| ECVF_Default | ) |
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