CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomVirtualLoop.cpp ファイル

関数

FAutoConsoleVariableRef CVarAtomVirtualLoopsEnabled (TEXT("atom.VirtualLoops.Enabled"), bAtomVirtualLoopsEnabledCVar, TEXT("Enables or disables whether virtualizing is supported for audio loops.\n"), ECVF_Default)
FAutoConsoleVariableRef CVarAtomVirtualLoopsForceUpdateListenerMoveDistance (TEXT("atom.VirtualLoops.ForceUpdateListenerMoveDistance"), AtomVirtualLoopsForceUpdateListenerMoveDistanceCVar, TEXT("Sets distance threshold required to force an update on virtualized sounds to check for if listener moves in a single frame over the given distance.\n"), ECVF_Default)
FAutoConsoleVariableRef CVarAtomVirtualLoopsPerfDistance (TEXT("atom.VirtualLoops.PerfDistance"), AtomVirtualLoopsPerfDistanceCVar, TEXT("Sets virtual loop distance to scale update rate between min and max beyond max audible distance of sound.\n"), ECVF_Default)
FAutoConsoleVariableRef CVarAtomVirtualLoopsUpdateRateMax (TEXT("atom.VirtualLoops.UpdateRate.Max"), AtomVirtualLoopsUpdateRateMaxCVar, TEXT("Sets maximum rate to check if sound becomes audible again (at beyond sound's max audible distance + perf scaling distance).\n"), ECVF_Default)
FAutoConsoleVariableRef CVarAtomVirtualLoopsUpdateRateMin (TEXT("atom.VirtualLoops.UpdateRate.Min"), AtomVirtualLoopsUpdateRateMinCVar, TEXT("Sets minimum rate to check if sound becomes audible again at sound's max audible distance.\n"), ECVF_Default)

変数

static float AtomVirtualLoopsForceUpdateListenerMoveDistanceCVar = 2500.0f
static float AtomVirtualLoopsPerfDistanceCVar = 15000.0f
static float AtomVirtualLoopsUpdateRateMaxCVar = 3.0f
static float AtomVirtualLoopsUpdateRateMinCVar = 0.1f
static int32 bAtomVirtualLoopsEnabledCVar = 1

関数詳解

◆ CVarAtomVirtualLoopsEnabled()

FAutoConsoleVariableRef CVarAtomVirtualLoopsEnabled ( TEXT("atom.VirtualLoops.Enabled") ,
bAtomVirtualLoopsEnabledCVar ,
TEXT("Enables or disables whether virtualizing is supported for audio loops.\n") ,
ECVF_Default  )

◆ CVarAtomVirtualLoopsForceUpdateListenerMoveDistance()

FAutoConsoleVariableRef CVarAtomVirtualLoopsForceUpdateListenerMoveDistance ( TEXT("atom.VirtualLoops.ForceUpdateListenerMoveDistance") ,
AtomVirtualLoopsForceUpdateListenerMoveDistanceCVar ,
TEXT("Sets distance threshold required to force an update on virtualized sounds to check for if listener moves in a single frame over the given distance.\n") ,
ECVF_Default  )

◆ CVarAtomVirtualLoopsPerfDistance()

FAutoConsoleVariableRef CVarAtomVirtualLoopsPerfDistance ( TEXT("atom.VirtualLoops.PerfDistance") ,
AtomVirtualLoopsPerfDistanceCVar ,
TEXT("Sets virtual loop distance to scale update rate between min and max beyond max audible distance of sound.\n") ,
ECVF_Default  )

◆ CVarAtomVirtualLoopsUpdateRateMax()

FAutoConsoleVariableRef CVarAtomVirtualLoopsUpdateRateMax ( TEXT("atom.VirtualLoops.UpdateRate.Max") ,
AtomVirtualLoopsUpdateRateMaxCVar ,
TEXT("Sets maximum rate to check if sound becomes audible again (at beyond sound's max audible distance + perf scaling distance).\n") ,
ECVF_Default  )

◆ CVarAtomVirtualLoopsUpdateRateMin()

FAutoConsoleVariableRef CVarAtomVirtualLoopsUpdateRateMin ( TEXT("atom.VirtualLoops.UpdateRate.Min") ,
AtomVirtualLoopsUpdateRateMinCVar ,
TEXT("Sets minimum rate to check if sound becomes audible again at sound's max audible distance.\n") ,
ECVF_Default  )

変数詳解

◆ AtomVirtualLoopsForceUpdateListenerMoveDistanceCVar

float AtomVirtualLoopsForceUpdateListenerMoveDistanceCVar = 2500.0f
static

◆ AtomVirtualLoopsPerfDistanceCVar

float AtomVirtualLoopsPerfDistanceCVar = 15000.0f
static

◆ AtomVirtualLoopsUpdateRateMaxCVar

float AtomVirtualLoopsUpdateRateMaxCVar = 3.0f
static

◆ AtomVirtualLoopsUpdateRateMinCVar

float AtomVirtualLoopsUpdateRateMinCVar = 0.1f
static

◆ bAtomVirtualLoopsEnabledCVar

int32 bAtomVirtualLoopsEnabledCVar = 1
static