CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomWaveBankAssetDefinition.cpp ファイル
#include "AtomWaveBankAssetDefinition.h"
#include "ContentBrowserMenuContexts.h"
#include "ContentBrowserModule.h"
#include "IContentBrowserSingleton.h"
#include "EditorFramework/AssetImportData.h"
#include "AssetToolsModule.h"
#include "Atom/AtomSoundSimple.h"
#include "AtomEditorStyle.h"
#include "Toolkits/AtomSoundBankEditorToolkit.h"
#include "Factories/AtomSoundSimpleFactory.h"

名前空間

namespace  MenuExtension_AtomWaveBank

マクロ定義

#define LOCTEXT_NAMESPACE   "AtomWaveBankActions"

関数

static FDelayedAutoRegisterHelper MenuExtension_AtomWaveBank::DelayedAutoRegister (EDelayedRegisterRunPhase::EndOfEngineInit, [] { UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateLambda([]() { FToolMenuOwnerScoped OwnerScoped(UE_MODULE_NAME);UToolMenu *Menu=UE::ContentBrowser::ExtendToolMenu_AssetContextMenu(UAtomWaveBank::StaticClass());FToolMenuSection &Section=Menu->FindOrAddSection("GetAssetActions");Section.AddDynamicEntry(NAME_None, FNewToolMenuSectionDelegate::CreateLambda([](FToolMenuSection &InSection) { const TAttribute< FText > Label=LOCTEXT("AtomWaveBank_CreateSimpleSound", "Create Atom Simple Sound");const TAttribute< FText > ToolTip=LOCTEXT("AtomWaveBank_CreateSimpleSoundTooltip", "Creates a simple sound assets using all sound waves of each selected wave bank.");const FSlateIcon Icon=FSlateIcon(FAtomEditorStyle::Get().GetStyleSetName(), "ClassIcon.AtomSoundSimple");FToolUIAction UIAction;UIAction.ExecuteAction=FToolMenuExecuteAction::CreateStatic(&ExecuteCreateSimpleSound);InSection.AddMenuEntry("AtomWaveBank_CreateSimpleSound", Label, ToolTip, Icon, UIAction);}));}));})
static void MenuExtension_AtomWaveBank::ExecuteCreateSimpleSound (const FToolMenuContext &InContext)

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomWaveBankActions"