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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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| #define ATOM_DEFAULT_HIGH_FREQUENCY 2000.0f |
| #define ATOM_DEFAULT_LOW_FREQUENCY 600.0f |
| #define ATOM_DEFAULT_MID_FREQUENCY 1000.0f |
| #define ATOM_INDEFINITELY_LOOPING_DURATION 10000.0f |
Length of sound in seconds to be considered as looping forever
| #define ATOM_MAX_AUDIOCHANNELS 64 |
Maximum number of channels that can be set using the ini setting
| #define ATOM_MAX_DSP_CHANNELS 16 |
| #define ATOM_MAX_DSP_SAMPLING_RATE 384000 |
| #define ATOM_MAX_FILTER_BANDWIDTH 2.0f |
| #define ATOM_MAX_FILTER_FREQUENCY 24000.0f |
| #define ATOM_MAX_FILTER_GAIN 7.94f |
| #define ATOM_MAX_PITCH 2.0f |
| #define ATOM_MAX_SOUND_PRIORITY 100.0f |
| #define ATOM_MAX_VOLUME 4.0f |
| #define ATOM_MIN_DSP_CHANNELS 1 |
DSP don't work properly with extreme values, so these are the limits
| #define ATOM_MIN_DSP_SAMPLING_RATE 1 |
| #define ATOM_MIN_FILTER_BANDWIDTH 0.1f |
| #define ATOM_MIN_FILTER_FREQUENCY 24.0f |
| #define ATOM_MIN_FILTER_GAIN 0.126f |
Some filters don't work properly with extreme values, so these are the limits
| #define ATOM_MIN_PITCH 0.4f |
| #define ATOM_MIN_SOUND_PRIORITY 0.0f |
| #define ATOM_MIN_VOLUME_DECIBELS -96.0f |
| #define ATOM_MIN_VOLUME_LINEAR SMALL_NUMBER |
| #define ATOM_MONITOR_DEFAULT_PORT 2000 |
| #define ATOM_SPEAKER_COUNT 6 |
Some defaults to help cross platform consistency
| #define CRIWARECORE_USE_LLM 1 |
| #define ENABLE_ATOM_DEBUG !UE_BUILD_SHIPPING |
Debugger and Profiling are available on non-shipping builds
| #define ENABLE_ATOM_MONITOR !UE_BUILD_SHIPPING |