CriWare Unreal Engine
Plug-ins for CriWare solutions.
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SAtomEnvelopeShape.cpp ファイル
#include "SAtomEnvelopeShape.h"
#include "Fonts/FontMeasure.h"
#include "Atom/AtomEnvelope.h"

マクロ定義

#define ATOM_ENVELOPE_ATTACKTIME_MAX   2000.0f
#define ATOM_ENVELOPE_DECAYTIME_MAX   2000.0f
#define ATOM_ENVELOPE_HOLDTIME_MAX   2000.0f
#define ATOM_ENVELOPE_RELEASETIME_MAX   10000.0f
#define LOCTEXT_NAMESPACE   "AtomEnvelopeShape"

関数

bool AreTextsOverlapping (const FVector2D &APos, const FVector2D &ASize, const FVector2D &BPos, const FVector2D &BSize)

マクロ定義詳解

◆ ATOM_ENVELOPE_ATTACKTIME_MAX

#define ATOM_ENVELOPE_ATTACKTIME_MAX   2000.0f

◆ ATOM_ENVELOPE_DECAYTIME_MAX

#define ATOM_ENVELOPE_DECAYTIME_MAX   2000.0f

◆ ATOM_ENVELOPE_HOLDTIME_MAX

#define ATOM_ENVELOPE_HOLDTIME_MAX   2000.0f

◆ ATOM_ENVELOPE_RELEASETIME_MAX

#define ATOM_ENVELOPE_RELEASETIME_MAX   10000.0f

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomEnvelopeShape"

関数詳解

◆ AreTextsOverlapping()

bool AreTextsOverlapping ( const FVector2D & APos,
const FVector2D & ASize,
const FVector2D & BPos,
const FVector2D & BSize )