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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "Misc/CommandLine.h"#include "Input/Reply.h"#include "Styling/SlateColor.h"#include "Widgets/DeclarativeSyntaxSupport.h"#include "Widgets/SCompoundWidget.h"#include "Widgets/Input/SComboBox.h"#include "Framework/Docking/TabManager.h"#include "Framework/Commands/Commands.h"#include "Atom/Profiling/AtomMonitor.h"クラス | |
| struct | FAtomMonitorLogLine |
| struct | FAtomMonitorLogTabInfo |
| class | FAtomMonitorLogWidgetCommands |
| class | SAtomMonitorLogWidget |
列挙型 | |
| enum class | EAtomMonitorLogState : uint8 { Started , Stopped , InGamePreviewing } |
関数 | |
| DECLARE_DELEGATE (FOnSuspendClicked) | |
| DECLARE_DELEGATE_OneParam (FOnDeveloperClicked, bool) DECLARE_DELEGATE_RetVal_TwoParams(bool | |
変数 | |
| FOnConsoleCommand | |
| FString | |
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strong |
| DECLARE_DELEGATE | ( | FOnSuspendClicked | ) |
Delegate for neatly passing on suspend/resume button click
| DECLARE_DELEGATE_OneParam | ( | FOnDeveloperClicked | , |
| bool | ) |
Delegate for passing on 'developer' mode checkbox clicks
| bDeveloperMode | Whether developer mode has been enabled/disabled Delegate for passing on console commands from the UI, to the unit test |
| CommandContext | The context (local/server/client?) for the console command |
| Command | The command to be executed |
| FOnConsoleCommand |
| FString |