CriWare Unreal Engine
Plug-ins for CriWare solutions.
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SAtomSoundBankBrowser.cpp ファイル
#include "SAtomSoundBankBrowser.h"
#include "Modules/ModuleManager.h"
#include "Textures/SlateIcon.h"
#include "IContentBrowserSingleton.h"
#include "ContentBrowserMenuContexts.h"
#include "ContentBrowserModule.h"
#include "ContentBrowserDataSource.h"
#include "EditorStyleSet.h"
#include "Editor.h"
#include "Containers/ArrayBuilder.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Widgets/Text/STextBlock.h"
#include "ToolMenus.h"
#include "Subsystems/AssetEditorSubsystem.h"
#include "AssetToolsModule.h"
#include "IAssetTypeActions.h"
#include "HAL/PlatformApplicationMisc.h"
#include "AssetManagerEditorModule.h"
#include "AssetDefinitionRegistry.h"
#include "PropertyEditorModule.h"
#include "Atom/AtomSoundBank.h"
#include "Atom/AtomSoundBase.h"
#include "Atom/AtomCueSheet.h"
#include "Atom/AtomWaveBank.h"
#include "AtomEditorStyle.h"
#include "Models/AtomSoundBankEditorCommands.h"
#include "Widgets/SAtomSoundBrowser.h"
#include "AssetTools/AtomAssetDefinition_Base.h"

マクロ定義

#define LOCTEXT_NAMESPACE   "SAtomSoundBankBrowser"

マクロ定義詳解

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "SAtomSoundBankBrowser"