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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include "SAtomSoundBrowser.h"#include "Algo/ForEach.h"#include "Modules/ModuleManager.h"#include "Textures/SlateIcon.h"#include "IContentBrowserSingleton.h"#include "ContentBrowserMenuContexts.h"#include "ContentBrowserModule.h"#include "ContentBrowserDataSource.h"#include "EditorStyleSet.h"#include "Editor.h"#include "Containers/ArrayBuilder.h"#include "Framework/Commands/UIAction.h"#include "Framework/MultiBox/MultiBoxBuilder.h"#include "Framework/Notifications/NotificationManager.h"#include "Widgets/Layout/SBorder.h"#include "Widgets/Notifications/SNotificationList.h"#include "Widgets/Text/STextBlock.h"#include "ToolMenus.h"#include "Subsystems/AssetEditorSubsystem.h"#include "AssetToolsModule.h"#include "IAssetTypeActions.h"#include "HAL/PlatformApplicationMisc.h"#include "AssetManagerEditorModule.h"#include "AssetDefinitionRegistry.h"#include "PropertyEditorModule.h"#include "Atom/AtomSoundBank.h"#include "Atom/AtomSoundBase.h"#include "Atom/AtomSoundCue.h"#include "AtomEditorStyle.h"#include "Models/AtomSoundBankEditorCommands.h"#include "AssetTools/AtomAssetDefinition_Base.h"マクロ定義 | |
| #define | LOCTEXT_NAMESPACE "SAtomSoundBrowser" |
| #define LOCTEXT_NAMESPACE "SAtomSoundBrowser" |