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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomUtility.h>
公開メンバ関数 | |
| FCircularSampleBuffer (int32 InInitialCapacity) | |
| int32 | GetCapacity () const |
| int32 | Num () const |
| int32 | Pop (float *OutBuffer, int32 InNumSamples) |
| int32 | Push (const float *InBuffer, int32 InSize) |
| int32 | PushZeros (int32 InNumSamplesOfSilence) |
| int32 | Remainder () const |
| void | SetCapacity (int32 InCapacity) |
非公開メンバ関数 | |
| float | Dequeue () |
| void | Enqueue (const float InFloat) |
非公開変数類 | |
| TArray< float > | Buffer |
| uint32 | Mask = 0 |
| uint32 | Read = 0 |
| uint32 | Write = 0 |
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