CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Atom::FQuantizedQueueCommand メンバ一覧

継承メンバを含む Atom::FQuantizedQueueCommand の全メンバ一覧です。

AboutToStart()Atom::IQuartzQuantizedCommand
AboutToStartCustom()Atom::IQuartzQuantizedCommandinlineprivatevirtual
AddSubscriber(Audio::FQuartzGameThreadSubscriber InSubscriber)Atom::IQuartzQuantizedCommand
AtomComponentDataAtom::FQuantizedQueueCommandprivate
Cancel()Atom::IQuartzQuantizedCommand
CancelCustom()Atom::IQuartzQuantizedCommandinlineprivatevirtual
FailedToQueue(FQuartzQuantizedRequestData &InGameThreadData)Atom::IQuartzQuantizedCommand
FailedToQueueCustom()Atom::IQuartzQuantizedCommandinlineprivatevirtual
FQuantizedQueueCommand()Atom::FQuantizedQueueCommandinline
GameThreadDelegateIDAtom::IQuartzQuantizedCommandprivate
GameThreadSubscribersAtom::IQuartzQuantizedCommandprivate
GetCommandName() const overrideAtom::FQuantizedQueueCommandvirtual
GetCommandType() constAtom::FQuantizedQueueCommandinlinevirtual
GetDeepCopyOfDerivedObject() const overrideAtom::FQuantizedQueueCommandvirtual
IQuartzQuantizedCommand()Atom::IQuartzQuantizedCommand
IsClockAltering()Atom::IQuartzQuantizedCommandinlinevirtual
OnClockPaused()Atom::IQuartzQuantizedCommand
OnClockPausedCustom()Atom::IQuartzQuantizedCommandinlineprivatevirtual
OnClockStarted()Atom::IQuartzQuantizedCommand
OnClockStartedCustom()Atom::IQuartzQuantizedCommandinlineprivatevirtual
OnFinalCallback(int32 InNumFramesLeft)Atom::IQuartzQuantizedCommand
OnFinalCallbackCustom(int32 InNumFramesLeft) overrideAtom::FQuantizedQueueCommandvirtual
OnQueued(const FQuartzQuantizedCommandInitInfo &InCommandInitInfo)Atom::IQuartzQuantizedCommand
OnQueuedCustom(const FQuartzQuantizedCommandInitInfo &InCommandInitInfo) overrideAtom::FQuantizedQueueCommandvirtual
OnScheduled(const Audio::FQuartzClockTickRate &InTickRate)Atom::IQuartzQuantizedCommand
OverrideFramesUntilExec(int32 NumFramesUntilExec) overrideAtom::FQuantizedQueueCommandvirtual
OwningClockPtrAtom::FQuantizedQueueCommandprivate
RequiresAtomRuntime() const overrideAtom::FQuantizedQueueCommandinlinevirtual
SetQueueCommand(const FAtomComponentCommandInfo &InAtomCommandData)Atom::FQuantizedQueueCommand
ShouldDeadlineIgnoresBpmChanges()Atom::IQuartzQuantizedCommandinlinevirtual
Update(int32 NumFramesUntilDeadline)Atom::IQuartzQuantizedCommand
~IQuartzQuantizedCommand()Atom::IQuartzQuantizedCommandvirtual