#include <AtomQuartzQuantizationUtilities.h>
◆ IQuartzQuantizedCommand()
| Atom::IQuartzQuantizedCommand::IQuartzQuantizedCommand |
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default |
◆ ~IQuartzQuantizedCommand()
| Atom::IQuartzQuantizedCommand::~IQuartzQuantizedCommand |
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virtualdefault |
◆ AboutToStart()
| void Atom::IQuartzQuantizedCommand::AboutToStart |
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◆ AboutToStartCustom()
| virtual void Atom::IQuartzQuantizedCommand::AboutToStartCustom |
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inlineprivatevirtual |
◆ AddSubscriber()
| void Atom::IQuartzQuantizedCommand::AddSubscriber |
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Audio::FQuartzGameThreadSubscriber | InSubscriber | ) |
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◆ Cancel()
| void Atom::IQuartzQuantizedCommand::Cancel |
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◆ CancelCustom()
| virtual void Atom::IQuartzQuantizedCommand::CancelCustom |
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inlineprivatevirtual |
◆ FailedToQueue()
◆ FailedToQueueCustom()
| virtual void Atom::IQuartzQuantizedCommand::FailedToQueueCustom |
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inlineprivatevirtual |
◆ GetCommandName()
| virtual FName Atom::IQuartzQuantizedCommand::GetCommandName |
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const |
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pure virtual |
◆ GetCommandType()
| virtual EQuartzCommandType Atom::IQuartzQuantizedCommand::GetCommandType |
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const |
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pure virtual |
◆ GetDeepCopyOfDerivedObject()
◆ IsClockAltering()
| virtual bool Atom::IQuartzQuantizedCommand::IsClockAltering |
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inlinevirtual |
◆ OnClockPaused()
| void Atom::IQuartzQuantizedCommand::OnClockPaused |
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◆ OnClockPausedCustom()
| virtual void Atom::IQuartzQuantizedCommand::OnClockPausedCustom |
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inlineprivatevirtual |
◆ OnClockStarted()
| void Atom::IQuartzQuantizedCommand::OnClockStarted |
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◆ OnClockStartedCustom()
| virtual void Atom::IQuartzQuantizedCommand::OnClockStartedCustom |
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inlineprivatevirtual |
◆ OnFinalCallback()
| void Atom::IQuartzQuantizedCommand::OnFinalCallback |
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int32 | InNumFramesLeft | ) |
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◆ OnFinalCallbackCustom()
| virtual void Atom::IQuartzQuantizedCommand::OnFinalCallbackCustom |
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int32 | InNumFramesLeft | ) |
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inlineprivatevirtual |
◆ OnQueued()
◆ OnQueuedCustom()
◆ OnScheduled()
| void Atom::IQuartzQuantizedCommand::OnScheduled |
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const Audio::FQuartzClockTickRate & | InTickRate | ) |
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◆ OverrideFramesUntilExec()
| virtual int32 Atom::IQuartzQuantizedCommand::OverrideFramesUntilExec |
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int32 | NumFramesUntilExec | ) |
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inlinevirtual |
◆ RequiresAtomRuntime()
| virtual bool Atom::IQuartzQuantizedCommand::RequiresAtomRuntime |
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const |
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inlinevirtual |
◆ ShouldDeadlineIgnoresBpmChanges()
| virtual bool Atom::IQuartzQuantizedCommand::ShouldDeadlineIgnoresBpmChanges |
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inlinevirtual |
◆ Update()
| void Atom::IQuartzQuantizedCommand::Update |
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int32 | NumFramesUntilDeadline | ) |
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◆ GameThreadDelegateID
| int32 Atom::IQuartzQuantizedCommand::GameThreadDelegateID { -1 } |
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private |
◆ GameThreadSubscribers
| TArray<Audio::FQuartzGameThreadSubscriber> Atom::IQuartzQuantizedCommand::GameThreadSubscribers |
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private |
このクラス詳解は次のファイルから抽出されました: