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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <IAtomProxyInitializer.h>
公開メンバ関数 | |
| TProxyData () | |
| 基底クラス Atom::IProxyData に属する継承公開メンバ関数 | |
| IProxyData (FName InProxyTypeName) | |
| virtual | ~IProxyData ()=default |
| template<typename ProxyType> | |
| bool | CheckTypeCast () const |
| template<typename ProxyType> | |
| ProxyType & | GetAs () |
| template<typename ProxyType> | |
| const ProxyType & | GetAs () const |
| FName | GetProxyTypeName () const |
静的限定公開変数類 | |
| static constexpr bool | bWasAtomProxyClassImplemented = false |
This class can be implemented to create a custom, threadsafe instance of a given UObject. This is a CRTP class, and should always be subclassed with the name of the subclass.
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inline |
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staticconstexprprotected |