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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomModulationPatchProxy.h>
公開メンバ関数 | |
| FModulationInputProxy ()=default | |
| FModulationInputProxy (FModulationInputSettings &&InSettings, FAtomModulationSystem &OutModSystem) | |
公開変数類 | |
| bool | bSampleAndHold = false |
| FBusHandle | BusHandle |
| FAtomModulationTransform | Transform |
Modulation input instance
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default |
| AtomModulation::FModulationInputProxy::FModulationInputProxy | ( | FModulationInputSettings && | InSettings, |
| FAtomModulationSystem & | OutModSystem ) |
| bool AtomModulation::FModulationInputProxy::bSampleAndHold = false |
| FBusHandle AtomModulation::FModulationInputProxy::BusHandle |
| FAtomModulationTransform AtomModulation::FModulationInputProxy::Transform |