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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomBusCustomization.h>
公開メンバ関数 | |
| virtual void | CustomizeChildren (TSharedRef< IPropertyHandle > StructPropertyHandle, IDetailChildrenBuilder &ChildBuilder, IPropertyTypeCustomizationUtils &StructCustomizationUtils) override |
| virtual void | CustomizeHeader (TSharedRef< IPropertyHandle > PropertyHandle, FDetailWidgetRow &HeaderRow, IPropertyTypeCustomizationUtils &CustomizationUtils) override |
静的公開メンバ関数 | |
| static TSharedRef< IPropertyTypeCustomization > | MakeInstance () |
非公開メンバ関数 | |
| bool | CanCustomize (TSharedRef< IPropertyHandle > StructPropertyHandle) |
| TStrongObjectPtr< UAtomRackPropertyHolder_Internal > | CreateRackPropertyHolder () |
非公開変数類 | |
| TSharedPtr< IPropertyHandle > | BusHandle |
| TSharedPtr< FSubObjectPicker > | BusPicker |
| TStrongObjectPtr< UAtomRackPropertyHolder_Internal > | RackHolder |
Customization for AtomBus properties.
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private |
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private |
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overridevirtual |
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overridevirtual |
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static |
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private |
AtomBus being edited.
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private |
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private |
local rack.