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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <Atom.h>
公開メンバ関数 | |
| FAtomDynamicParameter (float Value) | |
| float | GetTargetValue () const |
| float | GetValue () const |
| bool | IsDone () const |
| void | Set (float Value, float InDuration) |
| void | Update (float DeltaTime) |
非公開変数類 | |
| float | CurrTimeSec |
| float | CurrValue |
| float | DeltaValue |
| float | DurationSec |
| float | LastTime |
| float | StartValue |
| float | TargetValue |
Simple class that wraps the math involved with interpolating a parameter over time based on audio device update time.
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explicit |
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inline |
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inline |
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inline |
| void FAtomDynamicParameter::Set | ( | float | Value, |
| float | InDuration ) |
| void FAtomDynamicParameter::Update | ( | float | DeltaTime | ) |
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private |
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private |
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private |
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private |
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private |
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private |
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private |