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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomWindowsEndpointSettings.h>
公開変数類 | |
| bool | bOverrideHardwareDevice = false |
| bool | bSendToVibrationOutput = false |
| EAtomWindowsHardwareDevices | HardwareDeviceOverrides = EAtomWindowsHardwareDevices::HardwareDevice1 |
その他の継承メンバ | |
| 基底クラス IAtomEndpointSettingsProxy に属する継承公開メンバ関数 | |
| virtual | ~IAtomEndpointSettingsProxy () |
| bool FAtomWindowsEndpointSettings::bOverrideHardwareDevice = false |
| bool FAtomWindowsEndpointSettings::bSendToVibrationOutput = false |
| EAtomWindowsHardwareDevices FAtomWindowsEndpointSettings::HardwareDeviceOverrides = EAtomWindowsHardwareDevices::HardwareDevice1 |