CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FManaMediaCodecRenderResources クラス

クラス

struct  FRHICommandSetMediaCodecTexture
struct  FRHICommandUpdateMediaCodecTexture
struct  FTextureDimensions
struct  FTextureUVParams

公開メンバ関数

TSharedPtr< IManaMovieDecoderTextureAndroid, ESPMode::ThreadSafe > CreateCodecTexture ()
TSharedPtr< IManaMovieDecoderTextureAndroid, ESPMode::ThreadSafe > GetCodecTexture ()
bool SetCodecTexture (const FCriManaPlayerPtr &ManaPlayer, FTextureRHIRef Texture)
void UpdateCodecTexture (const FCriManaPlayerPtr &ManaPlayer, const FTextureDimensions &InDimensions, FTextureUVParams &OutUVParams)

静的非公開メンバ関数

static bool SetTexture (const FCriManaPlayerPtr &ManaPlayer, FTextureRHIRef Texture)
static bool UpdateTexture (const FCriManaPlayerPtr &ManaPlayer, const FTextureDimensions &InDimensions, FTextureUVParams &OutUVParams)

非公開変数類

std::atomic_bool bIsResourceReady = false
TWeakPtr< FManaMovieDecoderTextureAndroid, ESPMode::ThreadSafe > CodecTexture

フレンド

struct FRHICommandUpdateMediaCodecTexture

関数詳解

◆ CreateCodecTexture()

TSharedPtr< IManaMovieDecoderTextureAndroid, ESPMode::ThreadSafe > FManaMediaCodecRenderResources::CreateCodecTexture ( )
inline

◆ GetCodecTexture()

TSharedPtr< IManaMovieDecoderTextureAndroid, ESPMode::ThreadSafe > FManaMediaCodecRenderResources::GetCodecTexture ( )
inline

◆ SetCodecTexture()

bool FManaMediaCodecRenderResources::SetCodecTexture ( const FCriManaPlayerPtr & ManaPlayer,
FTextureRHIRef Texture )
inline

◆ SetTexture()

bool FManaMediaCodecRenderResources::SetTexture ( const FCriManaPlayerPtr & ManaPlayer,
FTextureRHIRef Texture )
inlinestaticprivate

◆ UpdateCodecTexture()

void FManaMediaCodecRenderResources::UpdateCodecTexture ( const FCriManaPlayerPtr & ManaPlayer,
const FTextureDimensions & InDimensions,
FTextureUVParams & OutUVParams )
inline

◆ UpdateTexture()

bool FManaMediaCodecRenderResources::UpdateTexture ( const FCriManaPlayerPtr & ManaPlayer,
const FTextureDimensions & InDimensions,
FTextureUVParams & OutUVParams )
inlinestaticprivate

◆ FRHICommandUpdateMediaCodecTexture

friend struct FRHICommandUpdateMediaCodecTexture
friend

メンバ詳解

◆ bIsResourceReady

std::atomic_bool FManaMediaCodecRenderResources::bIsResourceReady = false
private

◆ CodecTexture

TWeakPtr<FManaMovieDecoderTextureAndroid, ESPMode::ThreadSafe> FManaMediaCodecRenderResources::CodecTexture
private

このクラス詳解は次のファイルから抽出されました: