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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <IAtomSoundHandleOwner.h>
公開メンバ関数 | |
| virtual | ~IAtomSoundHandleOwner ()=default |
| Atom::EResult | CreateSoundHandle (UAtomSoundBase *Sound, Atom::FSoundHandleID &OutSoundHandleID) |
| virtual void | OnSoundHandleRemoved () |
An interface to be used for any classes that we want to respond to SoundHandle updates TODO: Add a child of this that uses World?
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virtualdefault |
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inline |
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inlinevirtual |
Called when the sound handle is being removed from a ISoundHandle implementer, i.e. when the active sound it handles is notified for delete