CriWare Unreal Engine
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IAtomSoundHandleOwner クラス

#include <IAtomSoundHandleOwner.h>

公開メンバ関数

virtual ~IAtomSoundHandleOwner ()=default
Atom::EResult CreateSoundHandle (UAtomSoundBase *Sound, Atom::FSoundHandleID &OutSoundHandleID)
virtual void OnSoundHandleRemoved ()

詳解

An interface to be used for any classes that we want to respond to SoundHandle updates TODO: Add a child of this that uses World?

構築子と解体子

◆ ~IAtomSoundHandleOwner()

virtual IAtomSoundHandleOwner::~IAtomSoundHandleOwner ( )
virtualdefault

関数詳解

◆ CreateSoundHandle()

Atom::EResult IAtomSoundHandleOwner::CreateSoundHandle ( UAtomSoundBase * Sound,
Atom::FSoundHandleID & OutSoundHandleID )
inline

◆ OnSoundHandleRemoved()

virtual void IAtomSoundHandleOwner::OnSoundHandleRemoved ( )
inlinevirtual

Called when the sound handle is being removed from a ISoundHandle implementer, i.e. when the active sound it handles is notified for delete


このクラス詳解は次のファイルから抽出されました: