|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
#include <SAssetView.h>
公開メンバ関数 | |
| SAssetView () | |
| ~SAssetView () | |
| void | Construct (const FArguments &InArgs) |
| void | GetObject (FAssetData &OutAssetData) const |
| virtual FReply | OnDragDetected (const FGeometry &Geometry, const FPointerEvent &PointerEvent) override |
| virtual FReply | OnMouseButtonDoubleClick (const FGeometry &Geometry, const FPointerEvent &PointerEvent) override |
| virtual FReply | OnMouseButtonDown (const FGeometry &MyGeometry, const FPointerEvent &MouseEvent) override |
| void | SetObject (const FAssetData &InAssetData) |
| SLATE_BEGIN_ARGS (SAssetView) | |
非公開メンバ関数 | |
| TSharedRef< SWidget > | CreateAssetView (bool bWithThumbnail, float ThumbnailSize) |
| DECLARE_DELEGATE_RetVal_TwoParams (bool, FIsAssetAcceptableForDropWithReason, const FAssetData &, FText &) | |
| DECLARE_DELEGATE_TwoParams (FOnAssetDropped, const FDragDropEvent &, const FAssetData &) | |
非公開変数類 | |
| TAttribute< FAssetData > | AssetData |
| bool | bAllowAssetDragging |
| bool | bAllowAssetDropping |
| bool | bDisplayThumbnail |
| bool | bOpenAssetOnDoubleClick |
| FOnAssetDropped | OnAssetDropped |
| FIsAssetAcceptableForDropWithReason | OnIsAssetAcceptableForDropWithReason |
| TSharedPtr< SOverlay > | ThumbnailOverlay |
| float | ThumbnailSize |
| SAssetView::SAssetView | ( | ) |
The object displayed in this asset view Whether a Thmbnail is displayed if object is an asset. The size in pixel of the thumbnail to display. Open asset editor when mouse is double clicked on the widget. Whether possible to drag the asset outside this view. Whether possible to drop an asset to this view. Called when an asset was dropped to this view. Called when we need to check if an asset type is valid for dropping and also will have a reason if it is not Called when this text is double clicked
| SAssetView::~SAssetView | ( | ) |
| void SAssetView::Construct | ( | const FArguments & | InArgs | ) |
Construct this widget
| InArgs | The declaration data for this widget |
|
private |
|
private |
Called when we need to check if an asset type is valid for dropping and also will have a reason if it is not
|
private |
Called when a valid asset is dropped
|
inline |
Gets the obejct assigned to this asset view
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
| void SAssetView::SetObject | ( | const FAssetData & | InAssetData | ) |
Sets the object for this asset view.
|
inline |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |