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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <ActorFactoryAtomAmbientSound.h>
公開メンバ関数 | |
| UActorFactoryAtomAmbientSound (const FObjectInitializer &ObjectInitializer) | |
| virtual bool | CanCreateActorFrom (const FAssetData &AssetData, FText &OutErrorMsg) override |
| virtual UObject * | GetAssetFromActorInstance (AActor *ActorInstance) override |
| virtual void | PostSpawnActor (UObject *Asset, AActor *NewActor) override |
The base class of all Atom ambient sound types
| UActorFactoryAtomAmbientSound::UActorFactoryAtomAmbientSound | ( | const FObjectInitializer & | ObjectInitializer | ) |
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overridevirtual |
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overridevirtual |
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overridevirtual |