CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UActorFactoryAtomAmbientSound クラス

#include <ActorFactoryAtomAmbientSound.h>

UActorFactoryAtomAmbientSound の継承関係図

公開メンバ関数

 UActorFactoryAtomAmbientSound (const FObjectInitializer &ObjectInitializer)
virtual bool CanCreateActorFrom (const FAssetData &AssetData, FText &OutErrorMsg) override
virtual UObject * GetAssetFromActorInstance (AActor *ActorInstance) override
virtual void PostSpawnActor (UObject *Asset, AActor *NewActor) override

詳解

The base class of all Atom ambient sound types

構築子と解体子

◆ UActorFactoryAtomAmbientSound()

UActorFactoryAtomAmbientSound::UActorFactoryAtomAmbientSound ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ CanCreateActorFrom()

bool UActorFactoryAtomAmbientSound::CanCreateActorFrom ( const FAssetData & AssetData,
FText & OutErrorMsg )
overridevirtual

◆ GetAssetFromActorInstance()

UObject * UActorFactoryAtomAmbientSound::GetAssetFromActorInstance ( AActor * ActorInstance)
overridevirtual

◆ PostSpawnActor()

void UActorFactoryAtomAmbientSound::PostSpawnActor ( UObject * Asset,
AActor * NewActor )
overridevirtual

このクラス詳解は次のファイルから抽出されました: