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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomAttenuation.h>
公開メンバ関数 | |
| UAtomAttenuation (const FObjectInitializer &ObjectInitializer) | |
公開変数類 | |
| FAtomAttenuationSettings | Attenuation |
Defines how a sound changes volume with distance to the listener.
| UAtomAttenuation::UAtomAttenuation | ( | const FObjectInitializer & | ObjectInitializer | ) |
| FAtomAttenuationSettings UAtomAttenuation::Attenuation |