| ActiveAudioBuses_GameThread | UAtomAudioBusSubsystem | private |
| AddPatchInputForAudioBus(Atom::FAudioBusKey InAudioBusKey, int32 InFrames, int32 InChannels, float InGain=1.f) | UAtomAudioBusSubsystem | |
| AddPatchInputForSoundAndAudioBus(uint64 SoundInstanceID, Atom::FAudioBusKey AudioBusKey, int32 InFrames, int32 NumChannels, float InGain=1.f) | UAtomAudioBusSubsystem | |
| AddPatchOutputForAudioBus(Atom::FAudioBusKey InAudioBusKey, int32 InFrames, int32 InChannels, float InGain=1.f) | UAtomAudioBusSubsystem | |
| AddPatchOutputForSoundAndAudioBus(uint64 SoundInstanceID, Atom::FAudioBusKey AudioBusKey, int32 InFrames, int32 NumChannels, float InGain=1.f) | UAtomAudioBusSubsystem | |
| AddPendingConnection(uint64 SoundInstanceID, FPendingConnection &&PendingConnection) | UAtomAudioBusSubsystem | private |
| ConnectPatches(uint64 SoundInstanceID) | UAtomAudioBusSubsystem | |
| DefaultAudioBuses | UAtomAudioBusSubsystem | private |
| Deinitialize() override | UAtomAudioBusSubsystem | virtual |
| ExtractPendingConnectionsIfReady(uint64 SoundInstanceID) | UAtomAudioBusSubsystem | private |
| GetAtomRuntime() const final | UAtomEngineSubsystem | virtual |
| GetAtomRuntimeHandle() const final | UAtomEngineSubsystem | virtual |
| GetAtomRuntimeID() const final | UAtomEngineSubsystem | virtual |
| GetMutableAtomRuntime() final | UAtomEngineSubsystem | virtual |
| GetMutableSourceManager() final | UAtomEngineSubsystem | virtual |
| GetSourceManager() const final | UAtomEngineSubsystem | virtual |
| InitDefaultAudioBuses() | UAtomAudioBusSubsystem | |
| Initialize(FSubsystemCollectionBase &Collection) override | UAtomAudioBusSubsystem | virtual |
| IsAudioBusActive(Atom::FAudioBusKey InAudioBusKey) const | UAtomAudioBusSubsystem | |
| Mutex | UAtomAudioBusSubsystem | private |
| RemoveSound(uint64 SoundInstanceID) | UAtomAudioBusSubsystem | |
| ShouldCreateSubsystem(UObject *Outer) const override | UAtomAudioBusSubsystem | virtual |
| ShutdownDefaultAudioBuses() | UAtomAudioBusSubsystem | |
| SoundInstanceConnectionMap | UAtomAudioBusSubsystem | private |
| StartAudioBus(Atom::FAudioBusKey InAudioBusKey, int32 InNumChannels, bool bInIsAutomatic) | UAtomAudioBusSubsystem | |
| StartAudioBus(Atom::FAudioBusKey InAudioBusKey, const FString &InAudioBusName, int32 InNumChannels, bool bInIsAutomatic) | UAtomAudioBusSubsystem | |
| StopAudioBus(Atom::FAudioBusKey InAudioBusKey) | UAtomAudioBusSubsystem | |
| UAtomAudioBusSubsystem() | UAtomAudioBusSubsystem | |
| UAtomEngineSubsystem() | UAtomEngineSubsystem | |
| Update() | UAtomEngineSubsystem | inlinevirtual |
| ~UAtomAudioBusSubsystem()=default | UAtomAudioBusSubsystem | virtual |