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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomEngineSubsystem.h>
公開メンバ関数 | |
| CRIWARECORE_API | UAtomEngineSubsystem () |
| virtual CRIWARECORE_API const FAtomRuntime * | GetAtomRuntime () const final |
| virtual CRIWARECORE_API FAtomRuntimeHandle | GetAtomRuntimeHandle () const final |
| virtual CRIWARECORE_API FAtomRuntimeId | GetAtomRuntimeID () const final |
| virtual CRIWARECORE_API FAtomRuntime * | GetMutableAtomRuntime () final |
| virtual CRIWARECORE_API Atom::FMixerSourceManager * | GetMutableSourceManager () final |
| virtual CRIWARECORE_API const Atom::FMixerSourceManager * | GetSourceManager () const final |
| virtual void | Update () |
UAtomEngineSubsystem Base class for auto instanced and initialized systems that share the lifetime of the Atom runtime.
| UAtomEngineSubsystem::UAtomEngineSubsystem | ( | ) |
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finalvirtual |
Return the mixer device from the owning device handle
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finalvirtual |
Returns the owning Atom runtime handle
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finalvirtual |
Returns the owning Atom runtime ID
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finalvirtual |
Return a mutable version of the mixer device from the owning device handle
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finalvirtual |
Return a mutable version of the source manager associated with the owning device handle
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finalvirtual |
Return the source manager associated with the owning device handle
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inlinevirtual |
Override to get an update call during AtomRuntime::Update Note: This call will happen on the Atom thread
UAtomGameplayVolumeSubsystemで再実装されています。