CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomBusEffectEchoStatics クラス

#include <AtomBusEffectEcho.h>

UAtomBusEffectEchoStatics の継承関係図

静的公開メンバ関数

static FAtomBusEffectEchoSettingsSetBypass (UPARAM(ref) FAtomBusEffectEchoSettings &EchoSettings, bool bBypass)
static FAtomBusEffectEchoSettingsSetDelayTime (UPARAM(ref) FAtomBusEffectEchoSettings &EchoSettings, float DelayTime)
static FAtomBusEffectEchoSettingsSetFeedback (UPARAM(ref) FAtomBusEffectEchoSettings &EchoSettings, float Feedback)
static FAtomBusEffectEchoSettingsSetMaximumDelayTime (UPARAM(ref) FAtomBusEffectEchoSettings &EchoSettings, float MaximumDelayTime)

関数詳解

◆ SetBypass()

FAtomBusEffectEchoSettings & UAtomBusEffectEchoStatics::SetBypass ( UPARAM(ref) FAtomBusEffectEchoSettings & EchoSettings,
bool bBypass )
inlinestatic

◆ SetDelayTime()

FAtomBusEffectEchoSettings & UAtomBusEffectEchoStatics::SetDelayTime ( UPARAM(ref) FAtomBusEffectEchoSettings & EchoSettings,
float DelayTime )
inlinestatic

◆ SetFeedback()

FAtomBusEffectEchoSettings & UAtomBusEffectEchoStatics::SetFeedback ( UPARAM(ref) FAtomBusEffectEchoSettings & EchoSettings,
float Feedback )
inlinestatic

◆ SetMaximumDelayTime()

FAtomBusEffectEchoSettings & UAtomBusEffectEchoStatics::SetMaximumDelayTime ( UPARAM(ref) FAtomBusEffectEchoSettings & EchoSettings,
float MaximumDelayTime )
inlinestatic

このクラス詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Effects/AtomBusEffectEcho.h