CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomComponent メンバ一覧

継承メンバを含む UAtomComponent の全メンバ一覧です。

Activate(bool bReset=false) overrideUAtomComponentvirtual
ActiveCountUAtomComponent
AdditionalStatObject() const overrideUAtomComponentvirtual
AdjustAttenuation(const FAtomAttenuationSettings &InAttenuationSettings)UAtomComponent
AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAtomFaderCurve FadeCurve=EAtomFaderCurve::Linear)UAtomComponent
AdjustVolumeInternal(float AdjustVolumeDuration, float AdjustVolumeLevel, bool bIsFadeOut, EAtomFaderCurve FadeCurve)UAtomComponentprotected
AmplitudeEnvelopeUAtomComponent
AtomComponentIDUAtomComponentprivate
AtomComponentIDCounterUAtomComponentprivatestatic
AtomComponentUserIDUAtomComponent
AtomIDToComponentMapUAtomComponentprivatestatic
AtomIDToComponentMapLockUAtomComponentprivatestatic
AtomRuntimeIDUAtomComponent
AttenuationOverridesUAtomComponent
AttenuationSettingsUAtomComponent
AutoAttachLocationRuleUAtomComponent
AutoAttachParentUAtomComponent
AutoAttachRotationRuleUAtomComponent
AutoAttachScaleRuleUAtomComponent
AutoAttachSocketNameUAtomComponent
bAllowSpatializationUAtomComponent
bAlwaysPlayUAtomComponent
bAutoDestroyUAtomComponent
bAutoManageAttachmentUAtomComponent
bCanPlayMultipleInstancesUAtomComponent
bDidAutoAttachUAtomComponentprivate
bDisableParameterUpdatesWhilePlayingUAtomComponent
BeginDestroy() overrideUAtomComponentvirtual
bEnableAmplitudeEnvelopeUAtomComponent
bEnableHighPassFilterUAtomComponent
bEnableLowPassFilterUAtomComponent
bIgnoreForFlushingUAtomComponent
bIsFadingOutUAtomComponent
bIsPausedUAtomComponent
bIsPreviewSoundUAtomComponent
bIsUISoundUAtomComponent
bIsVirtualizedUAtomComponent
bOverrideAttenuationUAtomComponent
bOverridePriorityUAtomComponent
BP_GetAttenuationSettingsToApply(FAtomAttenuationSettings &OutAttenuationSettings)UAtomComponentprotected
bPreviewComponentUAtomComponent
BroadcastPlayState()UAtomComponentprivate
bShouldRemainActiveIfDroppedUAtomComponent
bStopWhenOwnerDestroyedUAtomComponent
CalcBounds(const FTransform &LocalToWorld) const overrideUAtomComponentvirtual
CancelAutoAttachment(bool bDetachFromParent, const UWorld *MyWorld)UAtomComponentprivate
ClearAllCueSelectorLabels()UAtomComponent
ClearAmplitudeEnvelope()UAtomComponent
CollectAttenuationShapesForVisualization(TMultiMap< EAtomAttenuationShape, FAtomAttenuationSettings::AttenuationShapeDetails > &ShapeDetailsMap) constUAtomComponent
ConcurrencySetUAtomComponent
CueBeatSyncInfoUAtomComponent
CueBlockIndexUAtomComponent
CueFirstBlockIndexUAtomComponent
CueSelectorsUAtomComponent
Deactivate() overrideUAtomComponentvirtual
DefaultParametersUAtomComponent
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideUAtomComponentvirtual
EnvelopeFollowerAttackTimeUAtomComponent
EnvelopeFollowerReleaseTimeUAtomComponent
FadeIn(float FadeInDuration, float FadeVolumeLevel=1.0f, float StartTime=0.0f, const EAtomFaderCurve FadeCurve=EAtomFaderCurve::Linear)UAtomComponentvirtual
FadeInTimeDurationUAtomComponent
FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAtomFaderCurve FadeCurve=EAtomFaderCurve::Linear)UAtomComponentvirtual
GetAtomComponentFromID(uint64 AtomComponentID)UAtomComponentstatic
GetAtomComponentID() constUAtomComponentinline
GetAtomComponentUserID() constUAtomComponentinline
GetAtomRuntime() const overrideUAtomComponentvirtual
GetAttenuationSettingsAsset() constUAtomComponentprotected
GetAttenuationSettingsToApply() constUAtomComponentprotected
GetAudioTimeSeconds() constUAtomComponentprivate
GetCueBeatSyncInfo() constUAtomComponent
GetCueBlockIndex() constUAtomComponent
GetDetailedInfoInternal() const overrideUAtomComponentvirtual
GetDisableParameterUpdatesWhilePlaying() const overrideUAtomComponentinlinevirtual
GetFNameForStatID() const overrideUAtomComponentvirtual
GetInstanceOwnerID() const overrideUAtomComponentinlinevirtual
GetInstanceParameters() overrideUAtomComponentinlinevirtual
GetLastPlayOrder() constUAtomComponentinline
GetOverrideAttenuation() constUAtomComponentprotected
GetPlayState() constUAtomComponent
GetSound() overrideUAtomComponentinlinevirtual
HighPassFilterFrequencyUAtomComponent
InstanceParametersUAtomComponent
IsInAudibleRange(float *OutMaxDistance) constUAtomComponentprivate
IsPlaying() const overrideUAtomComponentvirtual
IsReadyForOwnerToAutoDestroy() const overrideUAtomComponentvirtual
IsVirtualized() constUAtomComponent
LastSoundPlayOrderUAtomComponentprivate
LowPassFilterFrequencyUAtomComponent
ModulationRoutingUAtomComponent
OcclusionCheckIntervalUAtomComponent
OnAtomSoundCueBeatSyncUAtomComponent
OnAtomSoundCueBeatSyncNativeUAtomComponent
OnAtomSoundCueBlockIndexChangedUAtomComponent
OnAtomSoundCueBlockIndexChangedNativeUAtomComponent
OnAtomSoundCueSequencerEventUAtomComponent
OnAtomSoundCueSequencerEventNativeUAtomComponent
OnAtomSoundFinishedUAtomComponent
OnAtomSoundFinishedNativeUAtomComponent
OnAtomSoundMultiEnvelopeValueUAtomComponent
OnAtomSoundMultiEnvelopeValueNativeUAtomComponent
OnAtomSoundPlaybackPercentUAtomComponent
OnAtomSoundPlaybackPercentNativeUAtomComponent
OnAtomSoundPlayStateChangedUAtomComponent
OnAtomSoundPlayStateChangedNativeUAtomComponent
OnAtomSoundSingleEnvelopeValueUAtomComponent
OnAtomSoundSingleEnvelopeValueNativeUAtomComponent
OnAtomSoundVirtualizationChangedUAtomComponent
OnAtomSoundVirtualizationChangedNativeUAtomComponent
OnCueBeatSync(const FAtomBeatSyncInfo &BeatSyncInfo)UAtomComponent
OnCueSequencerEvent(const FAtomSequencerEventInfo &EventInfo)UAtomComponent
OnRegister() overrideUAtomComponentvirtual
OnUnregister() overrideUAtomComponentvirtual
OnUpdateTransform(EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport=ETeleportType::None) overrideUAtomComponentvirtual
PendingAtomBusSendsUAtomComponentprivate
PendingAtomRackSendsUAtomComponentprivate
PendingQuartzCommandDataUAtomComponentprivate
PendingSourceBusSendsUAtomComponentprivate
PitchModulationMaxUAtomComponent
PitchModulationMinUAtomComponent
PitchMultiplierUAtomComponent
PitchShifterUAtomComponent
Play(float StartTime=0.0f)UAtomComponentvirtual
PlaybackCompleted(uint64 AtomComponentID, bool bFailedToStart)UAtomComponentstatic
PlaybackCompleted(bool bFailedToStart)UAtomComponentprivate
PlayInternal(const PlayInternalRequestData &InPlayRequestData, UAtomSoundBase *InSoundOverride=nullptr)UAtomComponentprotected
PlayQuantized(const UObject *WorldContextObject, UPARAM(ref) UAtomQuartzClockHandle *&InClockHandle, UPARAM(ref) FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, float InStartTime=0.f, float InFadeInDuration=0.f, float InFadeVolumeLevel=1.f, EAtomFaderCurve InFadeCurve=EAtomFaderCurve::Linear)UAtomComponentvirtual
PlayQueuedQuantizedInternal(const UObject *WorldContextObject, FAtomComponentCommandInfo InCommandInfo)UAtomComponentvirtual
PostLoad() overrideUAtomComponentvirtual
PriorityUAtomComponent
ProcessCommand(const Audio::FQuartzQueueCommandData &InQueueCommandData) overrideUAtomComponentprotectedvirtual
RandomStreamUAtomComponentprotected
RemoveCueSelectorLabel(FName SelectorName)UAtomComponent
ResetParameters() overrideUAtomComponentvirtual
RetriggerTimeSinceLastUpdateUAtomComponentprivate
RetriggerUpdateIntervalUAtomComponentprivate
SavedAutoAttachRelativeLocationUAtomComponentprivate
SavedAutoAttachRelativeRotationUAtomComponentprivate
SavedAutoAttachRelativeScale3DUAtomComponentprivate
Serialize(FArchive &Ar) overrideUAtomComponentvirtual
SetAisacControlValue(const FAtomAisacControl &AisacControl, float Value)UAtomComponent
SetAisacParameter(const FAtomAisacControl &InControl, float InFloat) overrideUAtomComponentinlinevirtual
SetAmplitudeEnvelope(FAtomEnvelope Envelope)UAtomComponent
SetAtomBusSend(UAtomBus *Bus, float SendLevel)UAtomComponent
SetAtomBusSendPreEffect(UAtomBus *AtomBus, float AtomBusSendLevel)UAtomComponent
SetAttenuationOverrides(const FAtomAttenuationSettings &InAttenuationOverrides)UAtomComponent
SetAttenuationSettings(UAtomAttenuation *InAttenuationSettings)UAtomComponent
SetAudioBusSendPreEffect(UAtomAudioBus *AudioBus, float AudioBusSendLevel)UAtomComponent
SetCueBeatSyncInfo(const FAtomBeatSyncInfo &BeatSyncInfo)UAtomComponent
SetCueBeatSyncOffset(int32 TimeOffset)UAtomComponent
SetCueBlockIndex(int32 BlockIndex)UAtomComponent
SetCueNextBlockIndex(int32 BlockIndex)UAtomComponent
SetCueSelectorLabel(FName SelectorName, FName SelectorLabel)UAtomComponent
SetFadeInComplete()UAtomComponent
SetHighPassFilterEnabled(bool InHighPassFilterEnabled)UAtomComponent
SetHighPassFilterFrequency(float InHighPassFilterFrequency)UAtomComponent
SetIsVirtualized(bool bInIsVirtualized)UAtomComponent
SetLowPassFilterEnabled(bool InLowPassFilterEnabled)UAtomComponent
SetLowPassFilterFrequency(float InLowPassFilterFrequency)UAtomComponent
SetModulationRouting(const TSet< UAtomModulatorBase * > &Modulators, const EAtomModulationDestination Destination, const EAtomModulationRouting RoutingMethod=EAtomModulationRouting::Inherit)UAtomComponent
SetMultiplePositions(TArray< FTransform > Positions, EAtomMultiPositionType MultiPositionType)UAtomComponent
SetOverrideAttenuation(bool bInOverrideAttenuation)UAtomComponent
SetParameter(FAtomAisacParameter &&InValue) overrideIAtomSoundAisacParameterControllervirtual
SetParameters(TArray< FAtomAisacParameter > &&InValues) overrideIAtomSoundAisacParameterControllervirtual
SetParameters_Blueprint(const TArray< FAtomAisacParameter > &InValues) overrideIAtomSoundAisacParameterControllervirtual
SetPaused(bool bPause=true)UAtomComponent
SetPitchMultiplier(float NewPitchMultiplier)UAtomComponent
SetPitchShifterFormant(float Semitones)UAtomComponent
SetPitchShifterPitch(float Semitones)UAtomComponent
SetPlaybackTimes(const TMap< uint32, float > &InSoundPlaybackTimes)UAtomComponent
SetRackSend(UAtomRackBase *Rack)UAtomComponent
SetSound(UAtomSoundBase *NewSound)UAtomComponent
SetSourceBusSendEffectInternal(UAtomSoundSourceBus *InSourceBus, UAtomAudioBus *InAudioBus, float SendLevel, EAtomBusSendStage InBusSendStage)UAtomComponentprivate
SetSourceBusSendPreEffect(UAtomSoundSourceBus *SoundSourceBus, float SourceBusSendLevel)UAtomComponent
SetSourceVoiceEffectType(EAtomSourceVoiceEffectType VoiceEffecType)UAtomComponent
SetTimeStretchRatio(float Ratio)UAtomComponent
SetTriggerParameter(const FAtomAisacControl &InControl) overrideIAtomSoundAisacParameterControllervirtual
SetUISound(bool bInUISound)UAtomComponent
SetVolumeMultiplier(float NewVolumeMultiplier)UAtomComponent
SoundUAtomComponent
SoundClassOverrideUAtomComponent
SoundPlaybackTimesUAtomComponentprivate
SourceVoiceEffectTypeUAtomComponent
Stop()UAtomComponent
StopDelayed(float DelayTime)UAtomComponent
TimeAtomComponentPlayedUAtomComponent
TimeStretchUAtomComponent
UAtomComponent(const FObjectInitializer &ObjectInitializer)UAtomComponent
UPARAM(DisplayName="Modulators") TSet< UAtomModulatorBase * > GetModulators(const EAtomModulationDestination Destination)UAtomComponent
VolumeModulationMaxUAtomComponent
VolumeModulationMinUAtomComponent
VolumeMultiplierUAtomComponent