#include <IAtomSoundAisacParameterController.h>
◆ GetAtomRuntime()
| virtual FAtomRuntime * IAtomSoundAisacParameterController::GetAtomRuntime |
( |
| ) |
const |
|
pure virtual |
Returns the active audio device to use for this component based on whether or not the component is playing in a world.
UAtomComponentで実装されています。
◆ GetDisableParameterUpdatesWhilePlaying()
| virtual bool IAtomSoundAisacParameterController::GetDisableParameterUpdatesWhilePlaying |
( |
| ) |
const |
|
pure virtual |
◆ GetInstanceOwnerID()
| virtual uint64 IAtomSoundAisacParameterController::GetInstanceOwnerID |
( |
| ) |
const |
|
pure virtual |
Returns the id of the sound owner's instance associated with the parameter interface.
UAtomComponentで実装されています。
◆ GetInstanceParameters()
| virtual TArray< FAtomAisacParameter > & IAtomSoundAisacParameterController::GetInstanceParameters |
( |
| ) |
|
|
pure virtual |
Returns the Game Thread copy of parameters to modify in place.
UAtomComponentで実装されています。
◆ GetSound()
| virtual UAtomSoundBase * IAtomSoundAisacParameterController::GetSound |
( |
| ) |
|
|
pure virtual |
◆ IsPlaying()
| virtual bool IAtomSoundAisacParameterController::IsPlaying |
( |
| ) |
const |
|
pure virtual |
◆ ResetParameters()
| void IAtomSoundAisacParameterController::ResetParameters |
( |
| ) |
|
|
overridevirtual |
◆ SetAisacParameter()
| void IAtomSoundAisacParameterController::SetAisacParameter |
( |
const FAtomAisacControl & | InControl, |
|
|
float | InFloat ) |
|
overridevirtual |
◆ SetParameter()
◆ SetParameters()
| void IAtomSoundAisacParameterController::SetParameters |
( |
TArray< FAtomAisacParameter > && | InValues | ) |
|
|
overridevirtual |
◆ SetParameters_Blueprint()
| void IAtomSoundAisacParameterController::SetParameters_Blueprint |
( |
const TArray< FAtomAisacParameter > & | InValues | ) |
|
|
overridevirtual |
◆ SetTriggerParameter()
| void IAtomSoundAisacParameterController::SetTriggerParameter |
( |
const FAtomAisacControl & | InControl | ) |
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|
overridevirtual |
このクラス詳解は次のファイルから抽出されました: