|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
#include <AtomBus.h>
公開メンバ関数 | |
| CRIWARECORE_API | UAtomEndpoint (const FObjectInitializer &ObjectInitializer) |
| CRIWARECORE_API const UAtomEndpointSettingsBase * | GetEndpointSettings (const TSubclassOf< UAtomEndpointSettingsBase > &EndpointSettingsClass) const |
| 基底クラス UAtomEndpointBase に属する継承公開メンバ関数 | |
| CRIWARECORE_API | UAtomEndpointBase (const FObjectInitializer &ObjectInitializer) |
公開変数類 | |
| TArray< TObjectPtr< UAtomEndpointSettingsBase > > | EndpointSettings |
| EAtomSoundRendererType | SoundRendererType |
| EAtomSpeakerChannelMap | SpeakerChannelMap |
| UAtomEndpoint::UAtomEndpoint | ( | const FObjectInitializer & | ObjectInitializer | ) |
| const UAtomEndpointSettingsBase * UAtomEndpoint::GetEndpointSettings | ( | const TSubclassOf< UAtomEndpointSettingsBase > & | EndpointSettingsClass | ) | const |
| TArray<TObjectPtr<UAtomEndpointSettingsBase> > UAtomEndpoint::EndpointSettings |
Settings for the endpoint. First endpoint settings for the current platform used but you can set multiple settings for each platforms.
| EAtomSoundRendererType UAtomEndpoint::SoundRendererType |
Type of the sound renderer endpoint to apply. (Currently redefining mixer output type is not available in Atom.)
| EAtomSpeakerChannelMap UAtomEndpoint::SpeakerChannelMap |
Number and configuration of channels to output to buses. (Currently redefining mixer output type is not available in Atom.)