CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomGameplayVolumeSubsystem メンバ一覧

継承メンバを含む UAtomGameplayVolumeSubsystem の全メンバ一覧です。

ActiveSoundDataUAtomGameplayVolumeSubsystemprotected
AddProxy(uint32 AtomGameplayVolumeID, uint32 WorldID)UAtomGameplayVolumeSubsystemprotected
AddVolumeComponent(const UAtomGameplayVolumeComponent *VolumeComponent)UAtomGameplayVolumeSubsystem
AGVComponentsUAtomGameplayVolumeSubsystemprotected
AGVListenersUAtomGameplayVolumeSubsystemprotected
ApplyInteriorSettings(const FAtomActiveSound &ActiveSound, FAtomSoundParseParameters &ParseParams) overrideUAtomGameplayVolumeSubsystemvirtual
bHasStaleProxyUAtomGameplayVolumeSubsystemprotected
Deinitialize() overrideUAtomGameplayVolumeSubsystemvirtual
DoesSupportWorld(UWorld *World) constUAtomGameplayVolumeSubsystemprotected
GatherInteriorData(const FAtomActiveSound &ActiveSound, FAtomSoundParseParameters &ParseParams) overrideUAtomGameplayVolumeSubsystemvirtual
GenerateVolumeProxyList()UAtomGameplayVolumeSubsystemprotected
GetAtomRuntime() const finalUAtomEngineSubsystemvirtual
GetAtomRuntimeHandle() const finalUAtomEngineSubsystemvirtual
GetAtomRuntimeID() const finalUAtomEngineSubsystemvirtual
GetMutableAtomRuntime() finalUAtomEngineSubsystemvirtual
GetMutableSourceManager() finalUAtomEngineSubsystemvirtual
GetPrimitiveComponent(const UAtomGameplayVolumeComponent *VolumeComponent)UAtomGameplayVolumeSubsystem
GetSourceManager() const finalUAtomEngineSubsystemvirtual
GetVolumeComponent(uint32 VolumeID)UAtomGameplayVolumeSubsystem
IsAnyListenerInVolume(uint32 WorldID, uint32 VolumeID) constUAtomGameplayVolumeSubsystemprotected
IterateOverVolumeComponents(TUniqueFunction< void(uint32, const UAtomGameplayVolumeComponent *)> ForEachComponent)UAtomGameplayVolumeSubsysteminline
KnownProxyIDsUAtomGameplayVolumeSubsystemprotected
NextUpdateDeltaTimeUAtomGameplayVolumeSubsystemprotected
NotifyActiveSoundCreated(FAtomActiveSound &ActiveSound)IAtomActiveSoundUpdateinlinevirtual
NotifyActiveSoundDeleting(const FAtomActiveSound &ActiveSound) overrideUAtomGameplayVolumeSubsystemvirtual
NotifyActiveSoundOwner(FAtomActiveSound &ActiveSound, const UObject *Owner)IAtomActiveSoundUpdateinlinevirtual
NotifyVirtualizedSoundCreated(FAtomActiveSound &ActiveSound)IAtomActiveSoundUpdateinlinevirtual
NotifyVirtualizedSoundDeleting(const FAtomActiveSound &ActiveSound)IAtomActiveSoundUpdateinlinevirtual
OnNotifyPendingDelete(const FAtomActiveSound &ActiveSound)IAtomActiveSoundUpdateinlinevirtual
PreviousProxyCountUAtomGameplayVolumeSubsystemprotected
RemoveProxy(uint32 AtomGameplayVolumeID)UAtomGameplayVolumeSubsystemprotected
RemoveVolumeComponent(const UAtomGameplayVolumeComponent *VolumeComponent)UAtomGameplayVolumeSubsystem
ShouldCreateSubsystem(UObject *Outer) const overrideUAtomGameplayVolumeSubsystemvirtual
TimeSinceUpdateUAtomGameplayVolumeSubsystemprotected
TransientProxyListUAtomGameplayVolumeSubsystemprotected
UAtomEngineSubsystem()UAtomEngineSubsystem
UAtomGameplayVolumeSubsystem()UAtomGameplayVolumeSubsystem
Update() overrideUAtomGameplayVolumeSubsystemvirtual
UpdateComponentsFromProxyInfo(const FAtomGameplayProxyUpdateResult &ProxyResults) constUAtomGameplayVolumeSubsystemprotected
UpdateFromListeners()UAtomGameplayVolumeSubsystemprotected
UpdateProxy(uint32 AtomGameplayVolumeID)UAtomGameplayVolumeSubsystemprotected
UpdateVolumeComponent(const UAtomGameplayVolumeComponent *VolumeComponent)UAtomGameplayVolumeSubsystem
WorldProxyListsUAtomGameplayVolumeSubsystemprotected
~UAtomGameplayVolumeSubsystem()=defaultUAtomGameplayVolumeSubsystemvirtual