CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomGameplayVolumeSubsystem メンバ一覧
継承メンバを含む
UAtomGameplayVolumeSubsystem
の全メンバ一覧です。
ActiveSoundData
UAtomGameplayVolumeSubsystem
protected
AddProxy
(uint32 AtomGameplayVolumeID, uint32 WorldID)
UAtomGameplayVolumeSubsystem
protected
AddVolumeComponent
(const UAtomGameplayVolumeComponent *VolumeComponent)
UAtomGameplayVolumeSubsystem
AGVComponents
UAtomGameplayVolumeSubsystem
protected
AGVListeners
UAtomGameplayVolumeSubsystem
protected
ApplyInteriorSettings
(const FAtomActiveSound &ActiveSound, FAtomSoundParseParameters &ParseParams) override
UAtomGameplayVolumeSubsystem
virtual
bHasStaleProxy
UAtomGameplayVolumeSubsystem
protected
Deinitialize
() override
UAtomGameplayVolumeSubsystem
virtual
DoesSupportWorld
(UWorld *World) const
UAtomGameplayVolumeSubsystem
protected
GatherInteriorData
(const FAtomActiveSound &ActiveSound, FAtomSoundParseParameters &ParseParams) override
UAtomGameplayVolumeSubsystem
virtual
GenerateVolumeProxyList
()
UAtomGameplayVolumeSubsystem
protected
GetAtomRuntime
() const final
UAtomEngineSubsystem
virtual
GetAtomRuntimeHandle
() const final
UAtomEngineSubsystem
virtual
GetAtomRuntimeID
() const final
UAtomEngineSubsystem
virtual
GetMutableAtomRuntime
() final
UAtomEngineSubsystem
virtual
GetMutableSourceManager
() final
UAtomEngineSubsystem
virtual
GetPrimitiveComponent
(const UAtomGameplayVolumeComponent *VolumeComponent)
UAtomGameplayVolumeSubsystem
GetSourceManager
() const final
UAtomEngineSubsystem
virtual
GetVolumeComponent
(uint32 VolumeID)
UAtomGameplayVolumeSubsystem
IsAnyListenerInVolume
(uint32 WorldID, uint32 VolumeID) const
UAtomGameplayVolumeSubsystem
protected
IterateOverVolumeComponents
(TUniqueFunction< void(uint32, const UAtomGameplayVolumeComponent *)> ForEachComponent)
UAtomGameplayVolumeSubsystem
inline
KnownProxyIDs
UAtomGameplayVolumeSubsystem
protected
NextUpdateDeltaTime
UAtomGameplayVolumeSubsystem
protected
NotifyActiveSoundCreated
(FAtomActiveSound &ActiveSound)
IAtomActiveSoundUpdate
inline
virtual
NotifyActiveSoundDeleting
(const FAtomActiveSound &ActiveSound) override
UAtomGameplayVolumeSubsystem
virtual
NotifyActiveSoundOwner
(FAtomActiveSound &ActiveSound, const UObject *Owner)
IAtomActiveSoundUpdate
inline
virtual
NotifyVirtualizedSoundCreated
(FAtomActiveSound &ActiveSound)
IAtomActiveSoundUpdate
inline
virtual
NotifyVirtualizedSoundDeleting
(const FAtomActiveSound &ActiveSound)
IAtomActiveSoundUpdate
inline
virtual
OnNotifyPendingDelete
(const FAtomActiveSound &ActiveSound)
IAtomActiveSoundUpdate
inline
virtual
PreviousProxyCount
UAtomGameplayVolumeSubsystem
protected
RemoveProxy
(uint32 AtomGameplayVolumeID)
UAtomGameplayVolumeSubsystem
protected
RemoveVolumeComponent
(const UAtomGameplayVolumeComponent *VolumeComponent)
UAtomGameplayVolumeSubsystem
ShouldCreateSubsystem
(UObject *Outer) const override
UAtomGameplayVolumeSubsystem
virtual
TimeSinceUpdate
UAtomGameplayVolumeSubsystem
protected
TransientProxyList
UAtomGameplayVolumeSubsystem
protected
UAtomEngineSubsystem
()
UAtomEngineSubsystem
UAtomGameplayVolumeSubsystem
()
UAtomGameplayVolumeSubsystem
Update
() override
UAtomGameplayVolumeSubsystem
virtual
UpdateComponentsFromProxyInfo
(const FAtomGameplayProxyUpdateResult &ProxyResults) const
UAtomGameplayVolumeSubsystem
protected
UpdateFromListeners
()
UAtomGameplayVolumeSubsystem
protected
UpdateProxy
(uint32 AtomGameplayVolumeID)
UAtomGameplayVolumeSubsystem
protected
UpdateVolumeComponent
(const UAtomGameplayVolumeComponent *VolumeComponent)
UAtomGameplayVolumeSubsystem
WorldProxyLists
UAtomGameplayVolumeSubsystem
protected
~UAtomGameplayVolumeSubsystem
()=default
UAtomGameplayVolumeSubsystem
virtual
構築:
1.16.0