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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomSoundfieldEncodingSettingsFactory.h>
公開メンバ関数 | |
| UAtomSoundObjectSettingsFactory (const FObjectInitializer &ObjectInitializer) | |
| virtual UObject * | FactoryCreateNew (UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override |
| UAtomSoundObjectSettingsFactory::UAtomSoundObjectSettingsFactory | ( | const FObjectInitializer & | ObjectInitializer | ) |
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overridevirtual |