CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundSimple メンバ一覧

継承メンバを含む UAtomSoundSimple の全メンバ一覧です。

AddAssetUserData(UAssetUserData *InUserData) overrideUAtomSoundBasevirtual
AddPlayingSource(const FAtomSoundClientPtr &Source)UAtomSoundBase
AssetUserDataUAtomSoundBase
AtomBusSendsUAtomSoundBase
AtomRackUAtomSoundBase
AttenuationSettingsUAtomSoundBase
bDebugUAtomSoundBase
BeginDestroy() overrideUAtomSoundBasevirtual
bEnableBaseRackUAtomSoundBase
bEnableBusSendsUAtomSoundBase
bEnableSourceBusSendsUAtomSoundBase
bIsSourceBusUAtomSoundBase
bOverrideConcurrencyUAtomSoundBase
bOverrideVirtualizationModeUAtomSoundBase
bProceduralUAtomSoundBase
CacheValues()UAtomSoundSimpleprotected
CanBeClusterRoot() const overrideUAtomSoundBasevirtual
CanBeInCluster() const overrideUAtomSoundBasevirtual
ChooseSoundWave()UAtomSoundSimpleprotected
ComputeMaxDistance() constUAtomSoundBaseprotectedvirtual
ConcurrencyOverridesUAtomSoundBase
ConcurrencySetUAtomSoundBase
CurrentPlayCountUAtomSoundBase
DurationUAtomSoundBase
FAtomSoundClientPtr typedefUAtomSoundBase
GetAllDefaultParameters(TArray< FAtomAisacParameter > &OutParameters) constUAtomSoundBaseinlinevirtual
GetAllSoundResources(TArray< IAtomSoundResource * > &Resources)UAtomSoundBasevirtual
GetAssetRegistryTags(TArray< FAssetRegistryTag > &OutTags) const overrideUAtomSoundBasevirtual
GetAssetUserDataArray() const overrideUAtomSoundBasevirtual
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) overrideUAtomSoundBasevirtual
GetAtomBusSends(TArray< FAtomSoundToBusSend > &OutSends) constUAtomSoundBasevirtual
GetAtomRack() constUAtomSoundBasevirtual
GetAttenuationSettingsToApply() constUAtomSoundBasevirtual
GetConcurrencyHandles(TArray< FAtomConcurrencyHandle > &OutConcurrencyHandles) constUAtomSoundBasevirtual
GetDuration() const overrideUAtomSoundSimplevirtual
GetMaxDistance() const overrideUAtomSoundSimplevirtual
GetModulationSettings() constUAtomSoundBaseinlinevirtual
GetPitchMultiplier()UAtomSoundBasevirtual
GetPriority() constUAtomSoundBasevirtual
GetSoundClass() constUAtomSoundBasevirtual
GetSoundName() constUAtomSoundBaseinlinevirtual
GetSoundResource()UAtomSoundBasevirtual
GetSoundSourceBusSends(EAtomBusSendStage BusSendStage, TArray< FAtomSoundSourceBusSendInfo > &OutSends) constUAtomSoundBasevirtual
GetVirtualizationMode() constUAtomSoundBasevirtual
GetVolumeMultiplier()UAtomSoundBasevirtual
InitParameters(TArray< FAtomAisacParameter > &ParametersToInit, FName InFeatureName=NAME_None)UAtomSoundBasevirtual
IsGeneratingAudio() constUAtomSoundBaseinline
IsLooping() constUAtomSoundBasevirtual
IsOneShot() constUAtomSoundBasevirtual
IsParameterValid(const FAtomAisacParameter &InParameter) constUAtomSoundBasevirtual
IsPlayable() const overrideUAtomSoundSimplevirtual
IsPlayWhenSilent() constUAtomSoundBasevirtual
IsSeekable() constUAtomSoundBaseinlinevirtual
IsStreaming(const TCHAR *PlatformName=nullptr) constUAtomSoundBaseinlinevirtual
MaxDistanceUAtomSoundBase
ModulationSettingsUAtomSoundBase
Parse(FAtomRuntime *AtomRuntime, const UPTRINT PlaybackInstanceHash, FAtomActiveSound &ActiveSound, const FAtomSoundParseParameters &ParseParams, TArray< FAtomPlaybackInstance * > &PlaybackInstances) overrideUAtomSoundSimplevirtual
PostInitProperties() overrideUAtomSoundBasevirtual
PostLoad() overrideUAtomSoundSimplevirtual
PreEffectSourceBusSendsUAtomSoundBase
PriorityUAtomSoundBase
RemovePlayingSource(const FAtomSoundClientPtr &Source)UAtomSoundBase
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) overrideUAtomSoundBasevirtual
Serialize(FArchive &Ar) overrideUAtomSoundSimplevirtual
ShouldApplyInteriorVolumes()UAtomSoundBasevirtual
SoundClassObjectUAtomSoundBase
SoundWaveUAtomSoundSimpleprotected
SourcesPlayingUAtomSoundBaseprivate
SourcesPlayingCsUAtomSoundBasemutableprivate
UAtomSoundBase(const FObjectInitializer &ObjectInitializer)UAtomSoundBase
UAtomSoundSimple(const FObjectInitializer &ObjectInitializer)UAtomSoundSimple
VariationsUAtomSoundSimple
VirtualizationModeUAtomSoundBase
WaveInfoUAtomSoundBase