CriWare Unreal Engine
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UAtomSoundSimple クラス

#include <AtomSoundSimple.h>

UAtomSoundSimple の継承関係図

公開メンバ関数

 UAtomSoundSimple (const FObjectInitializer &ObjectInitializer)
virtual float GetDuration () const override
virtual float GetMaxDistance () const override
virtual bool IsPlayable () const override
virtual void Parse (FAtomRuntime *AtomRuntime, const UPTRINT PlaybackInstanceHash, FAtomActiveSound &ActiveSound, const FAtomSoundParseParameters &ParseParams, TArray< FAtomPlaybackInstance * > &PlaybackInstances) override
virtual void PostLoad () override
virtual void Serialize (FArchive &Ar) override
基底クラス UAtomSoundBase に属する継承公開メンバ関数
CRIWARECORE_API UAtomSoundBase (const FObjectInitializer &ObjectInitializer)
virtual CRIWARECORE_API void AddAssetUserData (UAssetUserData *InUserData) override
CRIWARECORE_API void AddPlayingSource (const FAtomSoundClientPtr &Source)
virtual CRIWARECORE_API void BeginDestroy () override
virtual CRIWARECORE_API bool CanBeClusterRoot () const override
virtual CRIWARECORE_API bool CanBeInCluster () const override
virtual bool GetAllDefaultParameters (TArray< FAtomAisacParameter > &OutParameters) const
virtual CRIWARECORE_API void GetAllSoundResources (TArray< IAtomSoundResource * > &Resources)
virtual CRIWARECORE_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override
virtual CRIWARECORE_API const TArray< UAssetUserData * > * GetAssetUserDataArray () const override
virtual CRIWARECORE_API UAssetUserData * GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
virtual CRIWARECORE_API void GetAtomBusSends (TArray< FAtomSoundToBusSend > &OutSends) const
virtual CRIWARECORE_API UAtomRackBaseGetAtomRack () const
virtual CRIWARECORE_API const FAtomAttenuationSettingsGetAttenuationSettingsToApply () const
virtual CRIWARECORE_API void GetConcurrencyHandles (TArray< FAtomConcurrencyHandle > &OutConcurrencyHandles) const
virtual const FAtomSoundModulationRoutingSettingsGetModulationSettings () const
virtual CRIWARECORE_API float GetPitchMultiplier ()
virtual CRIWARECORE_API float GetPriority () const
virtual CRIWARECORE_API UAtomSoundClassGetSoundClass () const
virtual FString GetSoundName () const
virtual CRIWARECORE_API IAtomSoundResourceGetSoundResource ()
virtual CRIWARECORE_API void GetSoundSourceBusSends (EAtomBusSendStage BusSendStage, TArray< FAtomSoundSourceBusSendInfo > &OutSends) const
virtual CRIWARECORE_API EAtomVirtualizationMode GetVirtualizationMode () const
virtual CRIWARECORE_API float GetVolumeMultiplier ()
virtual CRIWARECORE_API void InitParameters (TArray< FAtomAisacParameter > &ParametersToInit, FName InFeatureName=NAME_None)
bool IsGeneratingAudio () const
virtual CRIWARECORE_API bool IsLooping () const
virtual CRIWARECORE_API bool IsOneShot () const
virtual CRIWARECORE_API bool IsParameterValid (const FAtomAisacParameter &InParameter) const
virtual CRIWARECORE_API bool IsPlayWhenSilent () const
virtual bool IsSeekable () const
virtual bool IsStreaming (const TCHAR *PlatformName=nullptr) const
virtual CRIWARECORE_API void PostInitProperties () override
CRIWARECORE_API void RemovePlayingSource (const FAtomSoundClientPtr &Source)
virtual CRIWARECORE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
virtual CRIWARECORE_API bool ShouldApplyInteriorVolumes ()

公開変数類

TArray< FAtomSoundVariationVariations
基底クラス UAtomSoundBase に属する継承公開変数類
TArray< TObjectPtr< UAssetUserData > > AssetUserData
TArray< FAtomSoundToBusSendAtomBusSends
TObjectPtr< UAtomRackWithParentBaseAtomRack
TObjectPtr< UAtomAttenuationAttenuationSettings
uint8 bDebug: 1
uint8 bEnableBaseRack: 1
uint8 bEnableBusSends: 1
uint8 bEnableSourceBusSends: 1
uint8 bIsSourceBus: 1
uint8 bOverrideConcurrency: 1
uint8 bOverrideVirtualizationMode: 1
uint8 bProcedural: 1
FAtomConcurrencySettings ConcurrencyOverrides
TSet< TObjectPtr< UAtomConcurrency > > ConcurrencySet
TMap< FAtomRuntimeId, int32 > CurrentPlayCount
float Duration
float MaxDistance
FAtomSoundModulationRoutingSettings ModulationSettings
TArray< FAtomSoundSourceBusSendInfoPreEffectSourceBusSends
float Priority
TObjectPtr< UAtomSoundClassSoundClassObject
EAtomVirtualizationMode VirtualizationMode
FAtomWaveInfo WaveInfo

限定公開メンバ関数

void CacheValues ()
void ChooseSoundWave ()
基底クラス UAtomSoundBase に属する継承限定公開メンバ関数
virtual CRIWARECORE_API float ComputeMaxDistance () const

限定公開変数類

TObjectPtr< UAtomSoundWaveSoundWave

その他の継承メンバ

基底クラス UAtomSoundBase に属する継承公開型
using FAtomSoundClientPtr = IAtomSoundClient*

詳解

Class which contains a simple list of Atom sound wave variations.

構築子と解体子

◆ UAtomSoundSimple()

UAtomSoundSimple::UAtomSoundSimple ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ CacheValues()

void UAtomSoundSimple::CacheValues ( )
protected

◆ ChooseSoundWave()

void UAtomSoundSimple::ChooseSoundWave ( )
protected

◆ GetDuration()

float UAtomSoundSimple::GetDuration ( ) const
overridevirtual

Returns the length of the sound

UAtomSoundBaseを再実装しています。

◆ GetMaxDistance()

float UAtomSoundSimple::GetMaxDistance ( ) const
overridevirtual

Returns the farthest distance at which the sound could be heard

UAtomSoundBaseを再実装しています。

◆ IsPlayable()

bool UAtomSoundSimple::IsPlayable ( ) const
overridevirtual

Returns whether the sound base is set up in a playable manner

UAtomSoundBaseを再実装しています。

◆ Parse()

void UAtomSoundSimple::Parse ( FAtomRuntime * AtomRuntime,
const UPTRINT PlaybackInstanceHash,
FAtomActiveSound & ActiveSound,
const FAtomSoundParseParameters & ParseParams,
TArray< FAtomPlaybackInstance * > & PlaybackInstances )
overridevirtual

Parses the Sound to generate and setup the PlaybackInstances to play.

UAtomSoundBaseを再実装しています。

◆ PostLoad()

void UAtomSoundSimple::PostLoad ( )
overridevirtual

UAtomSoundBaseを再実装しています。

◆ Serialize()

void UAtomSoundSimple::Serialize ( FArchive & Ar)
overridevirtual

UAtomSoundBaseを再実装しています。

メンバ詳解

◆ SoundWave

TObjectPtr<UAtomSoundWave> UAtomSoundSimple::SoundWave
protected

◆ Variations

TArray<FAtomSoundVariation> UAtomSoundSimple::Variations

List of variations for the simple sound.


このクラス詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomSoundSimple.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomSoundSimple.cpp