#include <AtomToAudioComponent.h>
◆ UAtomToAudioComponent()
| UAtomToAudioComponent::UAtomToAudioComponent |
( |
const FObjectInitializer & | ObjectInitializer | ) |
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◆ BeginPlay()
| void UAtomToAudioComponent::BeginPlay |
( |
| ) |
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overridevirtual |
◆ CreateSoundGenerator()
| ISoundGeneratorPtr UAtomToAudioComponent::CreateSoundGenerator |
( |
const FSoundGeneratorInitParams & | InParams | ) |
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overrideprotectedvirtual |
◆ EndPlay()
| void UAtomToAudioComponent::EndPlay |
( |
const EEndPlayReason::Type | EndPlayReason | ) |
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overridevirtual |
◆ GetAtomRuntime()
| FAtomRuntime * UAtomToAudioComponent::GetAtomRuntime |
( |
| ) |
const |
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protected |
◆ Init()
| bool UAtomToAudioComponent::Init |
( |
int32 & | SampleRate | ) |
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overrideprotectedvirtual |
◆ InstanceCount
| int32 UAtomToAudioComponent::InstanceCount = 0 |
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staticprivate |
◆ Rack
| TObjectPtr<UAtomRack> UAtomToAudioComponent::Rack |
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private |
◆ SoundGenerator
このクラス詳解は次のファイルから抽出されました:
- C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Components/AtomToAudioComponent.h
- C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/Components/AtomToAudioComponent.cpp