#include <AtomWindowsEndpointSettings.h>
◆ UAtomWindowsEndpointSettings()
| UAtomWindowsEndpointSettings::UAtomWindowsEndpointSettings |
( |
const FObjectInitializer & | ObjectInitializer | ) |
|
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inline |
◆ GetProxy()
◆ AudioDeviceOverrides
| FName UAtomWindowsEndpointSettings::AudioDeviceOverrides = TEXT("Default Device") |
The Audio device to override mapping set in project properties for Atom Windows.
◆ bOverrideAudioDevice
| bool UAtomWindowsEndpointSettings::bOverrideAudioDevice = false |
Wheter to override the audio device mapping set in project properties for Atom Windows.
◆ bSendToVibrationOutput
| bool UAtomWindowsEndpointSettings::bSendToVibrationOutput = false |
Outputs the sound as vibration if supported by device.
このクラス詳解は次のファイルから抽出されました: