#include <AtomWindowsEndpointSettings.h>
◆ UAtomWindowsEndpointSettings()
| UAtomWindowsEndpointSettings::UAtomWindowsEndpointSettings |
( |
const FObjectInitializer & | ObjectInitializer | ) |
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inline |
◆ GetProxy()
◆ bOverrideHardwareDevice
| bool UAtomWindowsEndpointSettings::bOverrideHardwareDevice = false |
Wheter to override the hardware device mapping set in project properties for Atom Windows.
◆ bSendToVibrationOutput
| bool UAtomWindowsEndpointSettings::bSendToVibrationOutput = false |
Outputs the sound as vibration if supported by device.
◆ HardwareDeviceOverrides
The hardware device to override mapping set in project properties for Atom Windows.
このクラス詳解は次のファイルから抽出されました: