CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomWindowsEndpointSettings クラス

#include <AtomWindowsEndpointSettings.h>

UAtomWindowsEndpointSettings の継承関係図

公開メンバ関数

 UAtomWindowsEndpointSettings (const FObjectInitializer &ObjectInitializer)
virtual TUniquePtr< IAtomEndpointSettingsProxyGetProxy () const override

公開変数類

bool bOverrideHardwareDevice = false
bool bSendToVibrationOutput = false
EAtomWindowsHardwareDevices HardwareDeviceOverrides = EAtomWindowsHardwareDevices::HardwareDevice1

構築子と解体子

◆ UAtomWindowsEndpointSettings()

UAtomWindowsEndpointSettings::UAtomWindowsEndpointSettings ( const FObjectInitializer & ObjectInitializer)
inline

関数詳解

◆ GetProxy()

virtual TUniquePtr< IAtomEndpointSettingsProxy > UAtomWindowsEndpointSettings::GetProxy ( ) const
inlineoverridevirtual

UAtomEndpointSettingsBaseを再実装しています。

メンバ詳解

◆ bOverrideHardwareDevice

bool UAtomWindowsEndpointSettings::bOverrideHardwareDevice = false

Wheter to override the hardware device mapping set in project properties for Atom Windows.

◆ bSendToVibrationOutput

bool UAtomWindowsEndpointSettings::bSendToVibrationOutput = false

Outputs the sound as vibration if supported by device.

◆ HardwareDeviceOverrides

EAtomWindowsHardwareDevices UAtomWindowsEndpointSettings::HardwareDeviceOverrides = EAtomWindowsHardwareDevices::HardwareDevice1

The hardware device to override mapping set in project properties for Atom Windows.


このクラス詳解は次のファイルから抽出されました: