CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UCriWareManaEditorSettings クラス

#include <CriWareManaEditorSettings.h>

UCriWareManaEditorSettings の継承関係図

公開メンバ関数

 UCriWareManaEditorSettings (const FObjectInitializer &ObjectInitializer)
virtual FName GetCategoryName () const override

公開変数類

int32 NumOfAdditionalPlayerHandles

詳解

Configure Mana settings for the Editor.

構築子と解体子

◆ UCriWareManaEditorSettings()

UCriWareManaEditorSettings::UCriWareManaEditorSettings ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ GetCategoryName()

virtual FName UCriWareManaEditorSettings::GetCategoryName ( ) const
inlineoverridevirtual

メンバ詳解

◆ NumOfAdditionalPlayerHandles

int32 UCriWareManaEditorSettings::NumOfAdditionalPlayerHandles

The number of additional handles to use when from Mana runtime used in content browser. Apply also to PIE if 'Create New Atom Runtime For Play In Editor' is not checked.


このクラス詳解は次のファイルから抽出されました: