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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <CriWareManaEditorSettings.h>
公開メンバ関数 | |
| UCriWareManaEditorSettings (const FObjectInitializer &ObjectInitializer) | |
| virtual FName | GetCategoryName () const override |
公開変数類 | |
| int32 | NumOfAdditionalPlayerHandles |
Configure Mana settings for the Editor.
| UCriWareManaEditorSettings::UCriWareManaEditorSettings | ( | const FObjectInitializer & | ObjectInitializer | ) |
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inlineoverridevirtual |
| int32 UCriWareManaEditorSettings::NumOfAdditionalPlayerHandles |
The number of additional handles to use when from Mana runtime used in content browser. Apply also to PIE if 'Create New Atom Runtime For Play In Editor' is not checked.