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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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関数 | |
| void CRIAPI | OnCueBlockIndexChanged (void *Obj, CriAtomExPlaybackId PlaybackID, CriAtomExBlockIndex BlockIndex) |
| void CRIAPI | OnFilter (void *Obj, CriAtomExPlaybackId PlaybackID, CriAtomPcmFormat Format, CriSint32 NumChannels, CriSint32 NumSamples, void *Data[]) |
| void CRIAPI | OnPlaybackEvent (void *Obj, CriAtomExPlaybackEvent PlaybackEvent, const CriAtomExPlaybackInfoDetail *Info) |
| void CRIAPI Atom::FAtomExPlayer_NativeCallbacks::OnCueBlockIndexChanged | ( | void * | Obj, |
| CriAtomExPlaybackId | PlaybackID, | ||
| CriAtomExBlockIndex | BlockIndex ) |
| void CRIAPI Atom::FAtomExPlayer_NativeCallbacks::OnFilter | ( | void * | Obj, |
| CriAtomExPlaybackId | PlaybackID, | ||
| CriAtomPcmFormat | Format, | ||
| CriSint32 | NumChannels, | ||
| CriSint32 | NumSamples, | ||
| void * | Data[] ) |
| void CRIAPI Atom::FAtomExPlayer_NativeCallbacks::OnPlaybackEvent | ( | void * | Obj, |
| CriAtomExPlaybackEvent | PlaybackEvent, | ||
| const CriAtomExPlaybackInfoDetail * | Info ) |