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AtomGameplayVolumeConsoleVariables 名前空間

関数

FAutoConsoleVariableRef CVarEnabled (TEXT("atom.AtomGameplayVolumes.Enabled"), bEnabled, TEXT("Toggles the Atom Gameplay Volume System on or off.\n0: Disable, 1: Enable (default)"), ECVF_Default)
FAutoConsoleVariableRef CVarUpdateInterval (TEXT("atom.AtomGameplayVolume.UpdateRate"), UpdateRate, TEXT("How frequently we check for listener changes with respect to Atom gameplay volumes, in seconds."), ECVF_Default)
FAutoConsoleVariableRef CVarUpdateListeners (TEXT("atom.AtomGameplayVolumes.Listeners.AllowUpdate"), bUpdateListeners, TEXT("Allows updating of listeners.\n0: Disable, 1: Enable (default)"), ECVF_Default)
FAutoConsoleVariableRef CVarUpdateRateJitterDelta (TEXT("atom.AtomGameplayVolume.UpdateRate.JitterDelta"), UpdateRateJitterDelta, TEXT("A random delta to add to update rate to avoid performance heartbeats."), ECVF_Default)

変数

int32 bEnabled = 1
int32 bUpdateListeners = 1
float MinUpdateRate = 0.016f
float UpdateRate = 0.05f
float UpdateRateJitterDelta = 0.025f

関数詳解

◆ CVarEnabled()

FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarEnabled ( TEXT("atom.AtomGameplayVolumes.Enabled") ,
bEnabled ,
TEXT("Toggles the Atom Gameplay Volume System on or off.\n0: Disable, 1: Enable (default)") ,
ECVF_Default  )

◆ CVarUpdateInterval()

FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarUpdateInterval ( TEXT("atom.AtomGameplayVolume.UpdateRate") ,
UpdateRate ,
TEXT("How frequently we check for listener changes with respect to Atom gameplay volumes, in seconds.") ,
ECVF_Default  )

◆ CVarUpdateListeners()

FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarUpdateListeners ( TEXT("atom.AtomGameplayVolumes.Listeners.AllowUpdate") ,
bUpdateListeners ,
TEXT("Allows updating of listeners.\n0: Disable, 1: Enable (default)") ,
ECVF_Default  )

◆ CVarUpdateRateJitterDelta()

FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarUpdateRateJitterDelta ( TEXT("atom.AtomGameplayVolume.UpdateRate.JitterDelta") ,
UpdateRateJitterDelta ,
TEXT("A random delta to add to update rate to avoid performance heartbeats.") ,
ECVF_Default  )

変数詳解

◆ bEnabled

int32 AtomGameplayVolumeConsoleVariables::bEnabled = 1

◆ bUpdateListeners

int32 AtomGameplayVolumeConsoleVariables::bUpdateListeners = 1

◆ MinUpdateRate

float AtomGameplayVolumeConsoleVariables::MinUpdateRate = 0.016f

◆ UpdateRate

float AtomGameplayVolumeConsoleVariables::UpdateRate = 0.05f

◆ UpdateRateJitterDelta

float AtomGameplayVolumeConsoleVariables::UpdateRateJitterDelta = 0.025f