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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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関数 | |
| FAutoConsoleVariableRef | CVarEnabled (TEXT("atom.AtomGameplayVolumes.Enabled"), bEnabled, TEXT("Toggles the Atom Gameplay Volume System on or off.\n0: Disable, 1: Enable (default)"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarUpdateInterval (TEXT("atom.AtomGameplayVolume.UpdateRate"), UpdateRate, TEXT("How frequently we check for listener changes with respect to Atom gameplay volumes, in seconds."), ECVF_Default) |
| FAutoConsoleVariableRef | CVarUpdateListeners (TEXT("atom.AtomGameplayVolumes.Listeners.AllowUpdate"), bUpdateListeners, TEXT("Allows updating of listeners.\n0: Disable, 1: Enable (default)"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarUpdateRateJitterDelta (TEXT("atom.AtomGameplayVolume.UpdateRate.JitterDelta"), UpdateRateJitterDelta, TEXT("A random delta to add to update rate to avoid performance heartbeats."), ECVF_Default) |
変数 | |
| int32 | bEnabled = 1 |
| int32 | bUpdateListeners = 1 |
| float | MinUpdateRate = 0.016f |
| float | UpdateRate = 0.05f |
| float | UpdateRateJitterDelta = 0.025f |
| FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarEnabled | ( | TEXT("atom.AtomGameplayVolumes.Enabled") | , |
| bEnabled | , | ||
| TEXT("Toggles the Atom Gameplay Volume System on or off.\n0: Disable, 1: Enable (default)") | , | ||
| ECVF_Default | ) |
| FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarUpdateInterval | ( | TEXT("atom.AtomGameplayVolume.UpdateRate") | , |
| UpdateRate | , | ||
| TEXT("How frequently we check for listener changes with respect to Atom gameplay volumes, in seconds.") | , | ||
| ECVF_Default | ) |
| FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarUpdateListeners | ( | TEXT("atom.AtomGameplayVolumes.Listeners.AllowUpdate") | , |
| bUpdateListeners | , | ||
| TEXT("Allows updating of listeners.\n0: Disable, 1: Enable (default)") | , | ||
| ECVF_Default | ) |
| FAutoConsoleVariableRef AtomGameplayVolumeConsoleVariables::CVarUpdateRateJitterDelta | ( | TEXT("atom.AtomGameplayVolume.UpdateRate.JitterDelta") | , |
| UpdateRateJitterDelta | , | ||
| TEXT("A random delta to add to update rate to avoid performance heartbeats.") | , | ||
| ECVF_Default | ) |
| int32 AtomGameplayVolumeConsoleVariables::bEnabled = 1 |
| int32 AtomGameplayVolumeConsoleVariables::bUpdateListeners = 1 |
| float AtomGameplayVolumeConsoleVariables::MinUpdateRate = 0.016f |
| float AtomGameplayVolumeConsoleVariables::UpdateRate = 0.05f |
| float AtomGameplayVolumeConsoleVariables::UpdateRateJitterDelta = 0.025f |