CriWare Unreal Engine
Plug-ins for CriWare solutions.
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CriWare::AtomEditor 名前空間

関数

bool IsSoundPlaying (const FAssetData &AssetData)
bool IsSoundPlaying (UAtomSoundBase *Sound)
void PlaySound (UAtomSoundBase *Sound)
void StopSound ()

関数詳解

◆ IsSoundPlaying() [1/2]

CRIWARECOREEDITOR_API bool CriWare::AtomEditor::IsSoundPlaying ( const FAssetData & AssetData)

◆ IsSoundPlaying() [2/2]

CRIWARECOREEDITOR_API bool CriWare::AtomEditor::IsSoundPlaying ( UAtomSoundBase * Sound)

◆ PlaySound()

CRIWARECOREEDITOR_API void CriWare::AtomEditor::PlaySound ( UAtomSoundBase * Sound)

◆ StopSound()

CRIWARECOREEDITOR_API void CriWare::AtomEditor::StopSound ( )