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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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関数 | |
| bool | IsSoundPlaying (const FAssetData &AssetData) |
| bool | IsSoundPlaying (UAtomSoundBase *Sound) |
| void | PlaySound (UAtomSoundBase *Sound) |
| void | StopSound () |
| CRIWARECOREEDITOR_API bool CriWare::AtomEditor::IsSoundPlaying | ( | const FAssetData & | AssetData | ) |
| CRIWARECOREEDITOR_API bool CriWare::AtomEditor::IsSoundPlaying | ( | UAtomSoundBase * | Sound | ) |
| CRIWARECOREEDITOR_API void CriWare::AtomEditor::PlaySound | ( | UAtomSoundBase * | Sound | ) |
| CRIWARECOREEDITOR_API void CriWare::AtomEditor::StopSound | ( | ) |