CriWare Unreal Engine
Plug-ins for CriWare solutions.
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MenuExtension_AtomSoundCue 名前空間

関数

static bool CanExecuteConsolidateAttenuation (const FToolMenuContext &MenuContext)
static FDelayedAutoRegisterHelper DelayedAutoRegister (EDelayedRegisterRunPhase::EndOfEngineInit, [] { UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateLambda([]() { FToolMenuOwnerScoped OwnerScoped(UE_MODULE_NAME);{ UToolMenu *Menu=UE::ContentBrowser::ExtendToolMenu_AssetContextMenu(UAtomSoundCue::StaticClass());FToolMenuSection &Section=Menu->FindOrAddSection("GetAssetActions");Section.AddDynamicEntry(NAME_None, FNewToolMenuSectionDelegate::CreateLambda([](FToolMenuSection &InSection) { GetAssetActions(InSection);}));} }));})
static void ExecuteConsolidateAttenuation (const FToolMenuContext &MenuContext)
static void GetAssetActions (FToolMenuSection &Section)

関数詳解

◆ CanExecuteConsolidateAttenuation()

bool MenuExtension_AtomSoundCue::CanExecuteConsolidateAttenuation ( const FToolMenuContext & MenuContext)
static

◆ DelayedAutoRegister()

FDelayedAutoRegisterHelper MenuExtension_AtomSoundCue::DelayedAutoRegister ( EDelayedRegisterRunPhase::EndOfEngineInit ,
[] { UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateLambda([]() { FToolMenuOwnerScoped OwnerScoped(UE_MODULE_NAME);{ UToolMenu *Menu=UE::ContentBrowser::ExtendToolMenu_AssetContextMenu(UAtomSoundCue::StaticClass());FToolMenuSection &Section=Menu->FindOrAddSection("GetAssetActions");Section.AddDynamicEntry(NAME_None, FNewToolMenuSectionDelegate::CreateLambda([](FToolMenuSection &InSection) { GetAssetActions(InSection);}));} }));}  )
static

◆ ExecuteConsolidateAttenuation()

void MenuExtension_AtomSoundCue::ExecuteConsolidateAttenuation ( const FToolMenuContext & MenuContext)
static

◆ GetAssetActions()

void MenuExtension_AtomSoundCue::GetAssetActions ( FToolMenuSection & Section)
static