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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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関数 | |
| void CRIAPI | OnDecode (void *obj, CriAtomPcmFormat format, CriSint32 num_channels, CriSint32 num_samples, void *data[]) |
| void CRIAPI | OnStatusChange (void *obj, CriAtomPlayerHn player) |
| void CRIAPI UAtomWavePlayer_NativeCallbacks::OnDecode | ( | void * | obj, |
| CriAtomPcmFormat | format, | ||
| CriSint32 | num_channels, | ||
| CriSint32 | num_samples, | ||
| void * | data[] ) |
| void CRIAPI UAtomWavePlayer_NativeCallbacks::OnStatusChange | ( | void * | obj, |
| CriAtomPlayerHn | player ) |