CriWare Unreal Engine
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Atom::FMixerSourceVoiceBuffer 構造体

#include <AtomMixerSourceManager.h>

公開変数類

FAlignedFloatBuffer AudioData
bool bRealTimeBuffer = false
int32 LoopCount = 0

詳解

Struct defining a source voice buffer.

メンバ詳解

◆ AudioData

FAlignedFloatBuffer Atom::FMixerSourceVoiceBuffer::AudioData

PCM float data.

◆ bRealTimeBuffer

bool Atom::FMixerSourceVoiceBuffer::bRealTimeBuffer = false

If this buffer is from real-time decoding and needs to make callbacks for more data.

◆ LoopCount

int32 Atom::FMixerSourceVoiceBuffer::LoopCount = 0

How many times this buffer will loop.


この構造体詳解は次のファイルから抽出されました: