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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomMixerSourceManager.h>
公開変数類 | |
| FAlignedFloatBuffer | AudioData |
| bool | bRealTimeBuffer = false |
| int32 | LoopCount = 0 |
Struct defining a source voice buffer.
| FAlignedFloatBuffer Atom::FMixerSourceVoiceBuffer::AudioData |
PCM float data.
| bool Atom::FMixerSourceVoiceBuffer::bRealTimeBuffer = false |
If this buffer is from real-time decoding and needs to make callbacks for more data.
| int32 Atom::FMixerSourceVoiceBuffer::LoopCount = 0 |
How many times this buffer will loop.