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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomModulationPatchProxy.h>
公開メンバ関数 | |
| FModulationOutputProxy ()=default | |
| FModulationOutputProxy (float InDefaultValue, const Atom::FModulationMixFunction &InMixFunction) | |
公開変数類 | |
| bool | bInitialized = false |
| float | DefaultValue = 1.0f |
| Atom::FModulationMixFunction | MixFunction |
| float | SampleAndHoldValue = 1.0f |
Patch applied as the final stage of a modulation chain prior to output on the sound level (Always active, never removed)
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default |
| AtomModulation::FModulationOutputProxy::FModulationOutputProxy | ( | float | InDefaultValue, |
| const Atom::FModulationMixFunction & | InMixFunction ) |
| bool AtomModulation::FModulationOutputProxy::bInitialized = false |
Whether patch has been initialized or not
| float AtomModulation::FModulationOutputProxy::DefaultValue = 1.0f |
Default value if no inputs are provided
| Atom::FModulationMixFunction AtomModulation::FModulationOutputProxy::MixFunction |
Function used to mix values together
| float AtomModulation::FModulationOutputProxy::SampleAndHoldValue = 1.0f |
Cached value of sample-and-hold input values